Morph Loader Pro Issue - Surface Abnormaly
![pucalee](https://secure.gravatar.com/avatar/bb7ab572df79cd81a17e39f12f716735?&r=pg&s=100&d=https%3A%2F%2Fvanillicon.com%2Fbb7ab572df79cd81a17e39f12f716735_100.png)
Hi,
I seem to face an issue on every step...
I was trying to create custom morphs for my first clothing, so I was testing Morph Loader Pro.
I exported my clothing with no morph on in OBJ, to 3ds Max. Turned off smoothing, collision iteration 0, Mesh SubDivision 0. Then made a simple change (just for test, extended hip to the left).
I loaded that changed OBJ file with Morph Loader. Tada, loading was successful. But when I turn the morph on, I get this weird surface. Of course if turn on smoothing on, it gets better, but never perfect.
Any idea why this is happening?
![](https://hpclscruffy.daz3d.com/forums/uploads/thumbnails/FileUpload/fb/002bbdec2f68cdd3130b6ec7216d11.jpg)
![](https://hpclscruffy.daz3d.com/forums/uploads/thumbnails/FileUpload/fb/002bbdec2f68cdd3130b6ec7216d11.jpg)
Untitled-3.jpg
1333 x 2000 - 944K
Comments
How does it look if you use the Shaded Wireframe view in DS?
I figured it out. When I export OBJ from 3ds Max, I need to turn off 'Optimize Vertex'. Thanks anyway!