It never hurts to ask???? SOLVED
ok heres what the deal is.....this is Willander version4 its supposed to look like this after I render it comes out like this....thought maybe it was too glossy cut down on that and it got worse......HELP p.s. I got it lighting model was set to plastic....Thanks anyway
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h3.jpg
738 x 614 - 282K
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h1.jpg
839 x 696 - 319K
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h2.jpg
684 x 634 - 212K
Post edited by Trish on
Comments
Just apply the DS optimized material presets in the Poser formats library. Pose>ShadesOFAtlantis>Wildenlander V4>Materials
"O" and as a side note. In Daz Studio, the "Glossiness" slider is in reverse. 100% is No Gloss, and 0% is all gloss. Gets me quite often, even after months of having fun with maps and stuff.
The other thing I keep forgetting. is setting the strength slider to 100% from the default 0% after putting in a displacement map.
It's all part of the fun.
I tend to find a setting of around 80-90% works well for 'shiny' objects. As an example, here's three spheres. Left has 0% glossy, right has 100% gloss. Middle has 80% gloss.
No, the glossiness slider controls how smooth the surface is - a smooth, glossy surface has very small specular highlights while a rougher surface will spread the highlights out. Usually, of course, the specular strength also goes down as the glossiness does but some materials (such as latex) may have strong but diffuse highlights requiring a low Glossiness and a higher Specular Strength.