It never hurts to ask???? SOLVED

TrishTrish Posts: 2,625
edited June 2014 in New Users

ok heres what the deal is.....this is Willander version4 its supposed to look like this after I render it comes out like this....thought maybe it was too glossy cut down on that and it got worse......HELP p.s. I got it lighting model was set to plastic....Thanks anyway

h3.jpg
738 x 614 - 282K
h1.jpg
839 x 696 - 319K
h2.jpg
684 x 634 - 212K
Post edited by Trish on

Comments

  • LindseyLindsey Posts: 2,001
    edited December 1969

    Just apply the DS optimized material presets in the Poser formats library. Pose>ShadesOFAtlantis>Wildenlander V4>Materials

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 1969

    "O" and as a side note. In Daz Studio, the "Glossiness" slider is in reverse. 100% is No Gloss, and 0% is all gloss. Gets me quite often, even after months of having fun with maps and stuff.

    The other thing I keep forgetting. is setting the strength slider to 100% from the default 0% after putting in a displacement map.

    It's all part of the fun.

  • Herald of FireHerald of Fire Posts: 3,504
    edited December 1969

    "O" and as a side note. In Daz Studio, the "Glossiness" slider is in reverse. 100% is No Gloss, and 0% is all gloss. Gets me quite often, even after months of having fun with maps and stuff.
    Not exactly true. The glossiness refers to the 'shine' on an object. With 100% glossiness you won't see it since the highlights will be so tiny that they're basically invisible, with lower settings the highlights fill more and more space. At zero percent, it's basically all highlights, which is why it may appear to be 'glossier', but it is in fact closer to a matte finish.

    I tend to find a setting of around 80-90% works well for 'shiny' objects. As an example, here's three spheres. Left has 0% glossy, right has 100% gloss. Middle has 80% gloss.

    glossiness.png
    1000 x 500 - 132K
  • Richard HaseltineRichard Haseltine Posts: 102,718
    edited December 1969

    "O" and as a side note. In Daz Studio, the "Glossiness" slider is in reverse. 100% is No Gloss, and 0% is all gloss. Gets me quite often, even after months of having fun with maps and stuff.

    No, the glossiness slider controls how smooth the surface is - a smooth, glossy surface has very small specular highlights while a rougher surface will spread the highlights out. Usually, of course, the specular strength also goes down as the glossiness does but some materials (such as latex) may have strong but diffuse highlights requiring a low Glossiness and a higher Specular Strength.

Sign In or Register to comment.