Optimizing Scenes with 30+ Figures
supercarter
Posts: 9
Hello! So I may be pushing what Daz can reasonably do, but I currently have a scene with 30+ figures, though not all the body parts are visible for all of them. In fact, about 25 of my figures are just the head (and saying that I now realize how my scene may sound like the French Revolution...). Most of them can be static as well since the majority of them are set dressing. I've managed to load all the figures into a scene, but the viewport is a bit chugging and I still have to morph the figures so they're not all the default genesis 8 models.
Do you guys perhaps have any ideas or methods for handling this type of thing? Thanks
Comments
-Instance where you can - If you can get away with reusing the same character more than once for background foley, do so. Morph and dress your character, then go to Create/New node instance.
-Reuse textures where you can. Textures will really hammer your Vram limit, so either reuse texture or remove the ones that aren't scene so they don't contribute to your scene textures. A lot of materials don't even need textures, especially at distance. Just use flat colors and fiddle around with the gloss settings. Use textures where you need them.
-Everything at base rez. Don't SubD things that don't need to be SubD'd. If your character is at the back of a courtyard, you don't need shadowing between his brow lines.
-Consider composting. If you're still having issues, Consider saving half of your scene as a scene subset and deleting it. Render the remaining half, then delete it. Bring back your saved subset, and remnder that. Then just composite it all together in photoshop/Gimp.
-Consider 2d Cards. Riversoft has a load of 2d card setups, if you're looking for crowds, that's usually a good option. You can even get big sets of 2d Png people from other stock sites like turbosquid. Again, just an option.
Hope that helps!
Even if you don't buy the product this https://www.daz3d.com/resource-saver-shaders-collection-for-iray has some good tips on the pop-ups.
I would cut the bodies and throw them away. Geometry editor is your friend ;) Try at first with one of your figures. Click one, than go to the Geometry Editor in the head line and choose the selection modus. Frame the body - right click in empty space of the viewport - choose selection visibility - hide selected. Now you should just see the head. If you like it then right click again but this time choose "delete hidden polygons/vertices/edges" Now you have just the head in your scene and far less polygons. If you not delete them, they will appear again if you load the scene file the next time. But this procedure will destroy the rigging. So be sure your faces have the right expression (but I don't know - maybe that keeps the functionality). And after all don't forget to leave the tool. I know of what I'm speaking about, LOL