DAZ studio 4.6 or poser pro?
hi..
im new to the 3d universe and i just start learning using all features of Daz studio 4.6 with fast success.
I already bought some Daz 3d content and id like to do some animations.
Is it necessary to buy poser?? or can i achiev good result also with DAz studio 4.6 animation features ?
Whats the advantage of using poser? I would like to test it out myself but to do this i must buy poser pro for 350 $ :P
Are the poser animations much better quality than daz animations?
Is the rendering process in poser the same like in Daz, or does poser rendring take less time?
greets warpmaster
Post edited by WMII on
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Poser does have some features that DS doesn't currently have, or has only via plug-ins that are a separate purchase. On the other hand, DS has features that Poser doesn't have. The question is, what brick walls are you running into, and would Poser, or Carrara, or another application avoid them without breaking things you do use (or could you switch smoothly between applications to take advantage of both)?
hmmmm i also thought about carrara but i think its too complicated to learn.. im not a professional programmer i do it just for fun in my freetime .. i did some animations with daz studio already for example dancing scene , fighting scene and it took me long time to do it .. for example im missing a function where u can fit things together like a hand to another persons hand or something like that and a fuction where u can switch off the fluid animation style and switch from fluid to linear animation so u dont have the negative movements that u have to correct step by step. does anybody know if its possible? is it possible to manage the problems ive mentioned via poser? is it also possible to create items with hexagon and export them to poser? i think an easy way to achiev best results would be create models in daz studio and and items with hexagon and then export it to poser for animation if this is possible? or shall i completely switch from daz studio 4.6 to hexagon and poser so i dont need to buy all the packages from daz studio 4.6 .. what took me already like 450$ after 4 days :P what do u recommend?
The getting one item to follow another can be dealt with using scripts by Casual - check the General Freepozitory thread (or the list of free scripts in my signature, though I know that's out of date).
The non-free KeyMate plugin, and possible GraphMate, will help with the animation type issue (that's called interpolation). Poser does have a graph editor built-in.
hmmm allright i think ill stick with daz studio then and buy the keymate and graphmate plugs .. but one last question.. is it possible to create clothes and items myself for daz studio ? is there any plugin or tool? or is it not possible at all to use imported clothes and items from other softwares with daz studio 4.6 at all? by the way thanks for all your support the last days Mister Haseltine :-)
Pretty sure Poser has a free trial. I would be sure to do that before making a commitment to it finally. I know that on my computer it runs painfully slow compared to studio. But different people with different computers have different results.
DAZ Studio (and Poser Pro) have the tools you need to convert a static OBJ into a figure, but you do need the OBJ to fit the figure it's to be used on (or, for DS, a figure with a clone shape on the target figure) so with items from other sources there may be a need for some editing - and don't forget the copyright issues.
allrightl , i bought graphmate and keymate now and many other stuff its very cool to have but right now im looking for any morph or plugin or tool or possibility to move clothing from one part of the figure to another , for example panties pull down or a bandana from the left arm to the right arm or things like that.. ive seen with poser it is possible to do...is it possible with CLONES? if i understood right u can clone an item (no matter what item) put it back on the figure and then change its parameters also placement, parameter scales etc? is this correct?
greets and thanks for the hints so far
It's tricky - if you want to animate it then Poser, or Blender or the like, would be the tool to go for as DS doesn't have an arbitrary dynamics engine (it has dynamic clothing, but it needs special content while the others can handle any OBJ though arguably with less realism). You could then spawn the simulation to a sequence of OBJs, or to morphs in Poser.
oh okay, well no prob... ill use dresshop now and see what i can do with it :P , http://www.daz3d.com/dressshop , now i have really everything plugs morphs and bundles to get started with DS , thank you very much for support these days
Yes Khory, Poser has a free trial of Poser 10, which is the sister application to Poser Pro 2014, so the OP could try it out at some point to see if s/he wants it --> http://poser.smithmicro.com/trial.html
I know that Smith Micro has sales several times a year. I purchased Poser 9 real cheap last fall, and Poser 10 was on sale not to long ago for a very reasonable price as well. So it's something to keep in mind for adding to her/ his tool box at some point.
The 'catch' with the free trial is you need the funds available to actually try it. It requires you to enter a credit or debit card, and has the caveat of 'reserving' those funds until your trial period is over at which point you either lose them entirely and get the full version of Poser or cancel beforehand and have them refunded.
In short, it's more like a 'buy before you try' rather than a true trial. It might still be worth a look if you have the funds spare, as it does have features Daz currently doesn't have. The main one, of course, being some excellent dynamic clothing options. Being able to turn conventional 'conforming' outfits into dynamic cloth is something I still use my older copy of Poser Pro for.
Poser's firefly engine and Daz's 3Delight engine can both give very good results so it's hard to compare the two directly. There are things 3DL does better, and things Firefly does better but they're mostly minor touches, at least on the surface. 3DL is Renderman compliant, meaning it can accept RSL to create some truly unique shaders, but for the most part you'll probably be using the old 'shader brick' style available to both.
What it boils down to is the interface. Both have VERY different ways to go about creating and lighting scenes. Poser's interface has remained largely unchanged in the last eight years while Daz has seen some rapid transformations. There are plus sides to each, and downsides to each. I'll avoid giving my opinion on either as it tends to evoke software wars which I'd rather avoid. Just be aware of the differences and pick the one you'd find most intuitive.
Oh, I didn't know that. I used Poser back in the days of version 5, but stopped using it all the time when DS 2 first came out, and used it less as I started using DS 3 Advanced and eventually DS 4.0 Pro. Now I'm back to Poser with version 9, but didn't need to "try" it since I had used it years ago, though the newer version (and of course my more power computer) are making for a much nicer experience.
Thanks for the heads-up HOF, I just posted the link for the OP in case it was something s/he wished to do at a later date.
Yuck! In that case, the prudent purchaser in me suggest finding an older version (9) on amazon and buy it from SM there. The investment is much smaller and you would could look for discounted upgrades later.
Here are all the dynamic freebies for DS http://www.optitex-dynamiccloth.com/FreebieDownload01.php you don't need to buy the plug in to use them, it unlocks more bells and whistles but they're all quite usable without it.
Oh.. and don't worry about what figure they're made for if you're doing animation, just parent it to the T pose figure in the first frame and go from there, it just has to be basically the same size, bend the human figure's joints until it's roughly inside the clothes.
Clothes made for M4 will be loose on V4 or Genesis, an Item made for V4 will be tight on M4, etc.. If you're using a smaller clothing on a larger figure you can scale up the clothing in the first frame to get it outside the skin but it will shrink back down once you run the simulation. (One of the big benefits of Poser's dynamics, it doesn't do that)
If you're using a V4 item on V4 then you can conform (fit-to) it as normal.