Issues with Export to Maya with Eye Poses
![nruggieroli](https://secure.gravatar.com/avatar/1646b119122a141700651942cdb99f27?&r=pg&s=100&d=https%3A%2F%2Fvanillicon.com%2F1646b119122a141700651942cdb99f27_100.png)
I have a consistent issue when I am exporting from Daz to Maya (or any other 3D software). When I go to use some specific poses that go from 100% to -100% in Daz, the poses have issues in Maya. Maya only read 0 to 1 (or 0 to 100%), so it seems like when it is trying to interpolate what -100% is supposed to be, it has issues.
See image: Eye Side-Side -100% in Maya
But when its at 100%, it is how it is supposed to be.
See image: Eye Side-Side 100% in Maya
How do I get this to export properly so that the pose works properly like it does in Daz from 100% to -100%? Like I said, in Maya it only read from 0 to 1. What's the solution to this??
Someone please help.
Post edited by nruggieroli on
Comments
You realize you can pose the eyes easily in Maya, right?