Controlling Location of Merged Character

DekeDeke Posts: 1,632
edited December 1969 in New Users

When I add a character to a scene I typically use the "merge" command and then select the character DUF file (is there a better way?). The character typically materializes in the 0x0x0 position. In a city scene, this can be a long way away from then camera. Is there a way to import the character or object so it appears before the current camera?

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,718
    edited December 1969

    Try dragging the saved item (assuming it's a Scene Subset or character preset) from the content pane while holding down alt(Win)/opt(Mac), and release the mouse button then the key it when the target icon is where you want it.

  • DekeDeke Posts: 1,632
    edited December 1969

    THanks, but that doesn't seem to work. Perhaps it's because this was a "merged" item. I've yet to master the differences between scene subset or character preset. I "merged" the project file of a character into the project file of a setting. I've tried dragging from the scene panel and that doesn't work….are you saying drag from the content library? I suppose the character (genesis figure plus wardrobe) would have to be somehow saved as a grouped item. (I'm really at a loss for the appropriate terminology…is this a character, a figure, people?)

  • Richard HaseltineRichard Haseltine Posts: 102,718
    edited December 1969

    Yes, you would need a scene subset with the figure and its clothes for this to work. Everything in the scene subset will load when you merge it into the current scene.

  • JaderailJaderail Posts: 0
    edited June 2014

    Yes, you would need a scene subset with the figure and its clothes for this to work. Everything in the scene subset will load when you merge it into the current scene.
    This is the Method I use, I can then Drag load that Character to the place I wish in larger sets with the Hold ALT Drag to Viewport method.

    One tip; All drag loaded items are still at Y 0 so can be inside or under things when loaded and need moved up to match the setting.
    Post edited by Jaderail on
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