Making an Object in Daz Studio

So I made this string light set and would like to make it an object or something that I can move around as a whole set.  When I originally made it  I used instances and placed everything by hand.  When I try to create a group so that I can move everything together it makes everything come apart. I have InstaEdit and Instances to Objects if need be.  I do have Blender but know very little about it.

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Comments

  • RexRedRexRed Posts: 1,300

    yikes! It would seem that just grouping them should cement them together.

    I have had problems with groups lately that I never noticed before.

    It is quite often it happens I unparent items and they disappear or I ungroup a figure and it changes its pose.

    Maybe try putting the group inside a second group and then try to group them all together.

    Or group each group with an item like a sphere and hide the sphere.

     

  • DaventakiDaventaki Posts: 1,624

    So I ended up saving out just the lights as a scene subset.  I was then able to move the pivot point of the original main group to be able to rotate the whole set.  I tried several different things and its functional at least but it would have been nice to have a standard working object instead of all the pieces.  I tried several things but the scene subset was the only one I was able to get working.  I really need to learn Blender lol.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,054

    exporting the lot after running instances to objects as an obj then reimporting that should create one prop you could rig

  • DaventakiDaventaki Posts: 1,624

    Thats what I was thinking, might be next on the agenda if I feel like messing with it more.  The rigging part and then would I have to uv map the whole thing then?  I will have to play to see what I can come up with.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,054
    Daventaki said:

    Thats what I was thinking, might be next on the agenda if I feel like messing with it more.  The rigging part and then would I have to uv map the whole thing then?  I will have to play to see what I can come up with.

    it will honour the UV's, surfaces and object groupings you have in D|S on the original 

    because of that you can use the legacy tools too to create a heirarchy

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