Sci-fi Engine Room A Rendering Too Dark (Iray)
brainmuffin
Posts: 1,204
I'm trying to do an Iray render using Sci-fi Engine Room A (https://www.daz3d.com/sci-fi-engine-room-a). I am finding it is too dark for my needs and want to turn the lights up a bit. It seems to have emissive surfaces, but I'm not sure where these are located to be brighter. Anyone have ideas?
Comments
I love it when I ask a question and then find the answer a few minutes later. It's as though asking takes the blinders off. Have to go into the surfaces editor.
Something to note for light-emitting surfaces; do they really need to have "Two Sided Light" switched on? If half of the light being emitted in the scene is being blasted directly at the ceiling mesh right behind the light surface, that isn't contributing anything to the render. Don't know why that setting is so common.