Integration of normal / bump textures
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Hi
I actually find the Blender Bridge a very good way to edit and animate figures in Blender as well. However, I find the texture editing quite complicated, because only the pure color texture is exported, but no normal / bump map. And in Blender I don't know where I have to incorporate these textures to get bump texture. What I like very much is rgging with inverse Kinematic. Does anyone have an idea how I can properly integrate the bump textures into Blender (Evee)?
Post edited by Richard Haseltine on
Comments
In Blender if you use the Principled Shader, NORMAL and BUMP/Displacement can be combined as bellow
Thank you:-)