Alembic Exporter Problem

So this is an issue I have never been able to resolve.

GOAL - export an animation with Alembic and import in 3ds Max preserving all the HD morphs and high-res geometry with proper texture coordinates.

Unfortunately, when exporting a high-res mesh with HD morphs, the texture coordinates are broken.
On the other hand, when exporting the animation as a Base Mesh only (no subdivisions baked) the textures are ok but I'm loosing the details of the character's geometry (which are really important for me).

Any help with this? Thank you :)

alembic_problem.jpg
1362 x 1064 - 225K
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