Face Transfer - red brows, red red brows

clivewil2clivewil2 Posts: 129

i've been having a bit of fun with Face Transfer lately but there is one particular issue i haven't been able to solve, and maybe might never solve - very red eyebrows and eyelids in iray (3delight doesn't seem to do it, but has its own set of problems)

 

it seems to be distance related, i.e. the closer the camera is, the more noticeable it is. most of the figures in my lineup pic are straight out of the box (click to open - there's 7 figures, the forum crops out 4 of them) but on at least one of them i edited the brows in photoshop - first i tried grey to completely de-saturate them, and when that didn't work i went to pure black, which still didn't work (see close-up pic)

 

i can sorta kinda get around the eyebrows thing by giving them all reddish hair, but the eyelids just look plain weird in some cases - one thing i haven't tried yet is trying to overpower the redness by applying a colour exactly 180 degrees opposite (blue/cyan, i guess)  but my hopes aren't high it will solve it

has anyone found a fix or workaround for this? i did search, but didn't see anything for this specific issue - mainly stuff about the skin tone overall, or entirely red faces etc.

lineup_00.jpg
1500 x 273 - 266K
red_babs00.jpg
750 x 625 - 297K
Post edited by clivewil2 on

Comments

  • fixmypcmikefixmypcmike Posts: 19,583

    Try putting the map from Face Transfer in the Translucency channel as well and/or lowering the translucency

  • clivewil2clivewil2 Posts: 129
    edited July 2020

    Try putting the map from Face Transfer in the Translucency channel as well and/or lowering the translucency

    that seems to have done the trick, thanks!

    i made a map similar to the G8F one and copied G8F's trans channel settings, and she now has black eyebrows.

     

    ---> setting of 0.1 Translucency Weight got rid of the noticeable seam between face and neck. (G8F's setting was 0.5)

    Post edited by clivewil2 on
  • Thank you for this suggestion! It was spot on! I can rest a bit easier now as I play with the other aspects of using my personal model.

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