Drape image over an object?
I'd like to drape an image over an object such as a body, body part, or other object in a DAZ scene. I'd like the image to be deformed realistically by the object as if the image were cloth and the object were solid. Can anyone explain how to:
1) Setup the drape to cause the deformation?
2) Set the image to be transparent for specific RGB values or a range of values
3) Render the scene with both image and object visible
4) Render the scene with only the deformed image visible (not the object causing the deformations)
5) Export the deformed drape image and mesh for rendering in different software
If there is a tutorial that addresses these questions, please feel free to link to that instead of explaining in detail.
Thank you!
-da'ud vyd
Comments
am wildly guessing what you want
load a plane primitive with a fair few divsions (in the dialogue options that come up)
under surface diffuse add your image
make a matching BW mask for the cutout opacity in an image editor like Gimp or photoshop for the bits you want transparent
add a dforce modifier to the plane
position it and drape it
That makes sense. I'll try it! Thank you!