SASE Sprout
DysPhule
Posts: 23
I purchased from DAZ and installed SASE Sprout with DIM. The character is in the installed folder of DIM and shows in Daz Central, but doesn't show up in the smart content folder. Clicking on the "open" tab in Daz Central adds the filter to the smart content folder, but nothing appears, I was not able to find it in the folder at all. Can it be hiding somewhere else?
Post edited by DysPhule on
Comments
Have you checked the Content Library? Also, just to check, have you restarted Daz Studio since installing? Content installed with DIM won't show up until you do.
Does it show in the Content Library pane, under Daz Studio Formats>YourContentDirectory>People>Genesis 8 Female>Characters>SASE>Sprout?
I looked through the Content Library and no sign of Sprout. The other SASE characters are there.
I have restarted DS multiple times, and also re-installed in DIM.
I did find the Sprout preset in the shaping tab tho.
Surprisingly, after a render Sprout appeared in the Smart Content folder, I don't know why.
When I started a new scene, Sprout disappeared once again, She truly must be a sprite.
I'm getting a strange "missing file" error when loading this SASE Sprout character, the file seems to be a bump map for the eyes and it's actually there and even being loaded into the bump slots for several of the eye shaders. Can't see anything unusual in the character's eyes. So what can be causing this?
BTW, the "Compatible Products" field on the product page says "Genesis 8 Male", might make some newbies think that it will also work on that figure.
Several SASE characters (among others) had path references starting with "//Runtime" instead of "/Runtime" which caused missing files errors in recent versions of DS. Maybe that's the same problem?
It's another attack of the "//Runtime" that went undetected or ignored before Studio v4.20. There should only be one "/" (three occurences in the character file and the All Maps material preset, and twice in all 10 eye color presets).
OK, yes now I recall this has been discussed before. Thanks!