Dforce Distortion by all settings (Primitives)

Hi guys i have a problem with dforce. I used in the past a lot of dforce and it all works fine and i found a lot new ways to get good results. Now i just want to simulate some primitives and i cant. It explodes directly. 

I used plane and sphere (Plane: i tried to get plasters or a tape to close the mouth or just to cover sensitive areas of a body)(Sphere was just to try some tight effects)

But already with default dforce settings it explodes. 

Someone have an idea why and how i can fix this?

Great

K4YT0

 

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Post edited by kayto93_073094d40c on

Comments

  • kenshaw011267kenshaw011267 Posts: 3,805

    Does a basic plane over a basic cube explode when simulated?

  • I didnt solved the problem but i tried to cut the top and bot where the lines get together and now it simulates normal. 

    But i dont want to cut geometry away if no needed.

  • kayto93_073094d40ckayto93_073094d40c Posts: 100
    edited July 2020

    no only when i change the size of the plane in the parameter tab

    Post edited by kayto93_073094d40c on
  • kenshaw011267kenshaw011267 Posts: 3,805

    Huh?

  • kayto93_073094d40ckayto93_073094d40c Posts: 100
    edited July 2020

    thats my problem i dont know why. Normal sphere is instantly exploding and basic planes when i change the size xyz. (planes not explode but they fly away in directions which dont give any sense)

    Post edited by kayto93_073094d40c on
  • kenshaw011267kenshaw011267 Posts: 3,805

    thats my problem i dont know why. Normal sphere is instantly exploding and basic planes when i change the size xyz. (planes not explode but they fly away in directions which dont give any sense)

    No, huh was that what you wrote made no sense as English language sentences.

  • eshaesha Posts: 3,235

    When you create a plane, you can set how much geometry it has (how many "squares" there are when you look at it in wireframe mode). Make sure your plane has enough geometry, it can only bend along those edges.

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