OpenGL rendering not working
Reality Hack
Posts: 99
When I play the animation in the viewport, everything looks fine.
But when I render, it just renders one frame that doesn't look like any of the frames from the animation. It's zoomed-in and off-center or something. It doesn't matter which frame I render, it always comes out the same.
If use Intermediate OpenGL (image series or movie, and whether I use GLSL or not), Daz Studio freezes.
If I render using Basic OpenGL (image series or movie) it renders (and the marker does advance across the timeline) but only the one frame over and over which does not match any of the frames from the actual animation.
Also, where did the option to not skip frames go?
Thanks in advance for any help.
Post edited by Reality Hack on