Fix That pesky freebie .obj with only one material for everything

mCasualmCasual Posts: 4,607
edited July 2020 in Freebies

https://sites.google.com/site/mcasualsdazscripts9/mcjobjgrouptomtl

so you downloaded a freebie bike and there's only one material for the whole bike?

this script will create one material/surface per group name

it creates a copy of your .obj file with those changes in the same disk folder with the same filename but the suffix 'out'

itsbiking.jpg
960 x 960 - 477K
Post edited by mCasual on

Comments

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,292

    this looks handyheart

  • mCasualmCasual Posts: 4,607
    edited July 2020

    thanks, it worked well for this bike though some parts would need to be split some more

    this looks handyheart

    bikin1b.jpg
    1080 x 1920 - 825K
    Post edited by Chohole on
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,292

    yeah I spent literally hours selecting by parts and assigning to new surface on the Riot Games cinematic models with the geometry editor 

    this would have been a godsend then

  • manekiNekomanekiNeko Posts: 1,408
    edited July 2020

    thanks a lot for this very useful, very appreciated script! just made an incursion in newly discovered open3dmodels, found many interesting things - but i'll have quite a bit of work of format conversion from whatever to obj, then hopefully not much or no UV fumbling (edit: yeah... keep on dreaming...most of the UV get lost during conversion, taken the items actually had some. except fbx, but this format has other surprises), and of course the usual material panel war until they're daz-eable as props... so your script is an absolute must have! yes

    Post edited by manekiNeko on
  • nitehawk_ltdnitehawk_ltd Posts: 387

    A link to the bike?

  • HibernatusHibernatus Posts: 19

    Amazing! Thank you so much.

  • GreymomGreymom Posts: 1,113

    Wonderful!  Very, very useful.  Many thanks!

     

  • Jan_ScrapperJan_Scrapper Posts: 352

    Thank youi!

  • Faeryl WomynFaeryl Womyn Posts: 3,642

    I know where it saves the new obj and its name but where would I find the new uvmap or do I have to create one after using this script.

  • mCasualmCasual Posts: 4,607

    the uv mapping if there is one in the original file will be the same in the output .obj

    if the .obj file has no UV coordinates, then you cant really apply image/textures to it and get something useful

    except ...

    if you use one of my UVmap creator scripts ...

    https://sites.google.com/site/mcasualsdazscripts3/mcjboxuv

    https://sites.google.com/site/mcasualsdazscripts4/mcjsphericaluv

    https://sites.google.com/site/mcasualsdazscripts4/mcjcylindricaluv

    https://sites.google.com/site/mcasualsdazscripts4/mcjplanaruv

     

     

     

    all this script does is, for each group in the original file, a material with the same name as the group is created

    if there is already more than 1 material in the initial object, this script is possibly not useful

     

    I know where it saves the new obj and its name but where would I find the new uvmap or do I have to create one after using this script.

     

  • mCasualmCasual Posts: 4,607
    edited July 2020

    A link to the bike?

    i think it was this one , i was searching for the word Ducati because i wanted to make the image below

    https://sharecg.com/v/54751/related/5/3D-Model/Ducati-Bike-Melod

    i removed the bike stand by using Daz's Window/Panes (Tabs) / Tool Settings    then the Geometry Editor tool

    bikin1b.jpg
    1080 x 1920 - 203K
    bikin1a.jpg
    1080 x 1920 - 328K
    Post edited by Chohole on
  • FirePro9FirePro9 Posts: 456

    Great tool, thank you!

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