Transfer Utility Problems/ Tipps? Part 2 xD

Hey.. i was trying to Simulate in MD the Cloth, so i dont need that Perfect Rig, and now i was trying to " Rigg" the Goth Jacket in the Pose, so it looks realistic.
now i have that Problem.., anyone saw this before? thats my first time i see that exploding Thing.

 

 

Post edited by blackrockhorizon_f39c665403 on

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  • Catherine3678abCatherine3678ab Posts: 8,335

    Hey.. i was trying to Simulate in MD the Cloth, so i dont need that Perfect Rig, and now i was trying to " Rigg" the Goth Jacket in the Pose, so it looks realistic.
    now i have that Problem.., anyone saw this before? thats my first time i see that exploding Thing.

     

     

    One models the clothing to a 'default load' of the figure [i.e. no posing]. Then run the Transfer Utility to get the rigging for the clothing. THEN pose the figure. If some part of the clothing doesn't look quite right, then one either does some weight-painting [not my thing] OR makes some adjustment morphs [Hexagon is very handy for this].

     

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