MD to Daz transfer utility conforming clothes horror.
Rufus Coppertop
Posts: 173
I've made a shirt in Marvelous Designer on an imported Genesis 3 male base figure.
My understanding is that to make the transfer utility work the figure needs to be in the T pose so I imported it into MD and made the shirt but the problem is because of his raised arms, the shirt is all bunched up over the shoulders and when brought back into Daz, the bunched-upness remains on the shoulders and it looks like plasticine horror.
Does anyone know of any solutions to this?
plasticine horror.PNG
254 x 238 - 46K
Comments
It first has to be modeled to the figure 'as desired' ... otherwise yes, after rigging it, it returns to the original shape. In other words, no, from MD it cannot be "all bunched up over the shoulders."
ETA:
If MD works better for you with Genesis 8 figures, you could make the shirt for G8. After rigging it on G8, then load G3 and use my auto-fit clone for the G8 A shaped figure. Then export out that as .obj, clear the scene, load in G3, import in that .obj file and rig it to G3.
'As desired' meaning that one should import the avatar into MD in a pose other than the T pose?
What I'm finding is that the shirt is naturally bunched up over the shoulders when the sewing is done because the pattern is for a shirt with sleeves that hang naturally. This is from using the T pose in Daz.
After posting this, I noticed some options in the Daz Transfer Utility that suggest it might work in a different pose so I've got the Gen 3 bloke in an A pose and the shirt drapes nicely.
It's taking a loooooong time for the transfer to happen though.
A very extremely profoundly loooooooooooooooooong time.
I might have to look into your suggestion about the auto-fit clone. Is it part of the current Daz software? I'm really only starting to get to grips with all of this and have a long way to go before I'm an expert.
BTW - thanks for taking the trouble to reply.
You're welcome.
I don't use MD, but I have made clothing. The .obj "must" be to the default pose {and preferably shape} of a default load of whichever Figure you are making clothing for.
The transfer normally takes very little time. Basically the donor is the main figure, the target is the clothing item. Choose a template if you want to {not mandatory} and then select the appropriate set of bones from the last drop down option bar. For clothing smoothing is often applied too.
The additional clones of which I was speaking are found via the link in my signature ;-)
Okay, well seeing as the default pose for Gen 3 is the T pose, it explains why the transfer utility just doesn't happen when I try it with an A pose.
The data transfer load thingy gets stuck at 50% and just won't budge. I'll see if I can comprehend how to load and use your clones.
The data folder is merged somehow with the existing data folder. [if on Mac, think you have to copy/paste] Concept is that there is only ONE data folder under My Library.
Then with G3M in the scene, in loading any G8M clothing [esp. with long sleeves or pant legs], select the G8M_A_Pose from the auto-fit dialog.
Depending upon which figure and clothing is being used, my autofit clones have references to either a T pose or the A pose.
I appreciate the time you're taking with this. So far, I haven't tried installing the auto-fit clones but I have discovered why the shirt transfer utility wasn't working.
I tried it on G8 and it still wouldn't happen.
I imported the shirt into Blender and when I saw it in Edit Mode, I understood something.
Topstitch.
Loads and loads and lotsa topstitch I'd done in Marvelous Designer.
I deleted the topstich in MD and tried it all again and Daz was able to handle it. The transfer utility worked perfectly.
I'll load the auto-fit clones over the next couple of days, experiment a bit and let you know how it goes.
Again many thanks for your help.
You're welcome. Glad you got it working! Looking forward to seeing some end results ;-)
When I said it worked perfectly, I meant it worked sort of and I actually assumed that I'd be able to tweak it a bit because it didn't REALLY work in the way that it should.
The shirt is kind of attached to the figure. It moves with the figurure sort of. So in that way, yeah, conforming clothes happen.
I assumed that by raising the figure to meet the shirt which hovered over his head as shown in the image would solve the problem.
The image on the left is Gen 8 with the shirt imported.
The image on the right is Gen 3 with the shirt conformed.
When I raised the Gen 8 figure to coincide with the hovering shirt, the shirt still jumped up when the transfer utility did its thing.
I cannot even begin to comprehend why this sort of thing happens.
It's something to do with scaling and the different importation axes. I tried flipping the Z axis with the Y because that seems to be how Daz designates its axes.
The shirt ended up in front of the avatar and face down.
It conforms but at a distance. It's like a remote control shirt of creepy weirdness.
If this sort of thing is going to happen all the time, I think I'm going to have to give up on Daz. At least with Blender, you can rig armatures, parent the shirt to the figure and the armature and get something happening.
Blender seems weird and difficult but you can follow tutes and things actually work.
Daz just seems hostile and full of passive aggression or at least is much more complicated than it needs to be.
The item needs to line up correctly as imported, with no adjustments, when you run the Transfer Utility.
The problem (as usual) was me.
Scaling. Just get the scaling right and it lines up.
Now I have to work out what to do about the pokethrough at the backs of the upper arms. That's going to be an MD issue, I think.