Pose presents ruin the body completely

Hi, 

I have been tweaking the face of gen 8 female on Blender, export/import was successful and works fine. Then I tried to do the same for the body, it ruins the body when assigning poses. But for the body, I did this before exporting the obj - So what I had done is export base res. Victoria 8 body (no eyelashes), worked on it on Blender and imported on Daz. The morph loader worked fine. But poses morphed it. 

Then I thought ok, maybe I'll export victoria 8 body base res., won't edit it nor open it in blender, just export and quick import back and see what happens. Morph loader worked fine, but again, when assigning poses, it twists the hands and fingers into weird tentacles. Is there something I'm missing when exporting the obj? I'm attaching the pictures. 

Thanks so much! 

Screenshot (444).png
577 x 611 - 117K

Comments

  • mclaughmclaugh Posts: 221

    When that happens to me, it's usually due to a rigging mismatch. Edit > Adjust rigging to shape (immediately after re-importing) usually (but not always) fixes it. YMMV.

  • Richard HaseltineRichard Haseltine Posts: 100,781

    Please put the display in Smooth Shaded mode if you are going to take a screen shot of a nude figure.

    If you simply export a zeroed figure and reimport it then Morph Loader shoudl say it couldn't find any changes and no morph should be created. If you import the OBJ, using the same options as in the Morph Loader dialogue, it should line up with the base perfectly - does it?

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