Turn ground object into a height map image file?

RexRedRexRed Posts: 1,323

I have a uniquely shaped landscape plane in DAZ and I would like to export it as an image file so i can load it into ultra scenery.

What is the easiest way to do this?

I was thinking about using Bryce, clearing my scene in Daz and opening it in Bryce and seeing if I could load it into the landscape editor but I thought I would ask first.

Is there a way I an just export or save a ground plane object scene subset as a jpg heightmap?

(I tried Bryce, it did not recognize it as a native landscape.)

Post edited by RexRed on

Comments

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,202

    maybe render a depth canvas from above?

  • RexRedRexRed Posts: 1,323
    edited July 2020

    Thanks for the response Wendy!

    Hmmm, that sounds difficult, I would need to get the lighting right. I wonder if bringing it into Photoshop as a .obj might be easier.

    A .dem exporter would be nice but I am not sure how I would convert a .dem into a bitmap/jpg either.

     

    I just found this:

    Generating Height Maps in Photoshop

    https://www.youtube.com/watch?v=Rw1c_duc4Cg

     

    Post edited by RexRed on
  • chris-2599934chris-2599934 Posts: 1,807
    edited July 2020
    RexRed said:

    Thanks for the response Wendy!

    Hmmm, that sounds difficult, I would need to get the lighting right.

    Lighting is irrelevant to Iray depth canvases, you could do one with no lights at all. See my tutorial on how to make one.

    I think the difficulty you might have with that approach is the distortions introduced by perspective, but it's worth a try.

    Post edited by chris-2599934 on
  • RexRedRexRed Posts: 1,323

     

    Lighting is irrelevant to Iray depth canvases, you could do one with no lights at all. See my tutorial on how to make one.

    I think the difficulty you might have with that approach is the distortions introduced by perspective, but it's worth a try.

    That is an amazing tutorial Chris, thanks for sharing it! :)

  • GordigGordig Posts: 10,049
    RexRed said:

    Thanks for the response Wendy!

    Hmmm, that sounds difficult, I would need to get the lighting right.

    Lighting is irrelevant to Iray depth canvases, you could do one with no lights at all. See my tutorial on how to make one.

    I think the difficulty you might have with that approach is the distortions introduced by perspective, but it's worth a try.

    Would turning the camera's perspective off make it better?

  • SevrinSevrin Posts: 6,306

    The depth map you will get will be in a very narrow range of grey tones.  You'll need to use at least one curves layer to expand it to something useful for Ultrascenery.

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