Turn ground object into a height map image file?
RexRed
Posts: 1,323
I have a uniquely shaped landscape plane in DAZ and I would like to export it as an image file so i can load it into ultra scenery.
What is the easiest way to do this?
I was thinking about using Bryce, clearing my scene in Daz and opening it in Bryce and seeing if I could load it into the landscape editor but I thought I would ask first.
Is there a way I an just export or save a ground plane object scene subset as a jpg heightmap?
(I tried Bryce, it did not recognize it as a native landscape.)
Post edited by RexRed on
Comments
maybe render a depth canvas from above?
Thanks for the response Wendy!
Hmmm, that sounds difficult, I would need to get the lighting right. I wonder if bringing it into Photoshop as a .obj might be easier.
A .dem exporter would be nice but I am not sure how I would convert a .dem into a bitmap/jpg either.
I just found this:
Generating Height Maps in Photoshop
https://www.youtube.com/watch?v=Rw1c_duc4Cg
Lighting is irrelevant to Iray depth canvases, you could do one with no lights at all. See my tutorial on how to make one.
I think the difficulty you might have with that approach is the distortions introduced by perspective, but it's worth a try.
That is an amazing tutorial Chris, thanks for sharing it! :)
Would turning the camera's perspective off make it better?
The depth map you will get will be in a very narrow range of grey tones. You'll need to use at least one curves layer to expand it to something useful for Ultrascenery.