Managine Project Size (Cityscape)

DekeDeke Posts: 1,632
edited December 1969 in New Users

I'm using Urban Sprawl 2 to created a city scape. This maxes my computer pretty fast. Is there any way to save item as lower res so that blocks and buildings in the distance aren't taking up full resolution power? This is Daz Studio on a mac.

Comments

  • TotteTotte Posts: 14,088
    edited December 1969

    I see your problem, and possibly you could use decimator (I'm not really sure how it works on props, can test but in the midsts of as render on that machine right now). What I tend to do is use low poly houses or city scapes for backgrounds.

    Another idea is to render single buildings "flat" as sprites and put them on planes in the background.

  • SzarkSzark Posts: 10,634
    edited December 1969

    Decimator won't work as Stonemason models efficiently and there aren't enough polygons to decimate without distorting the mesh.

  • TotteTotte Posts: 14,088
    edited December 1969

    Szark said:
    Decimator won't work as Stonemason models efficiently and there aren't enough polygons to decimate without distorting the mesh.

    Texture atlas maybe then to reduce texture sizes on far away items, aslo a resource saver.

  • SzarkSzark Posts: 10,634
    edited December 1969

    Yeah texture sizes is the biggest hog of memory, more so than Geometry.

  • DekeDeke Posts: 1,632
    edited December 1969

    I've solved some problems by viewing the project in wire frame. I'm also experimenting by duplicating the project, moving the same 8 or so blocks out further, and rendering the same shot as a far background layer. What is a Texture Atlas?

  • scorpioscorpio Posts: 8,479
    edited December 1969

    Instances also take up less memory.
    If you parent several props to a null and then create an instance of the null it creates all the props that are parented as 1 prop.

  • DekeDeke Posts: 1,632
    edited December 1969

    I will try that Null trick. Thanks.

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