I'm using Urban Sprawl 2 to created a city scape. This maxes my computer pretty fast. Is there any way to save item as lower res so that blocks and buildings in the distance aren't taking up full resolution power? This is Daz Studio on a mac.
I see your problem, and possibly you could use decimator (I'm not really sure how it works on props, can test but in the midsts of as render on that machine right now). What I tend to do is use low poly houses or city scapes for backgrounds.
Another idea is to render single buildings "flat" as sprites and put them on planes in the background.
I've solved some problems by viewing the project in wire frame. I'm also experimenting by duplicating the project, moving the same 8 or so blocks out further, and rendering the same shot as a far background layer. What is a Texture Atlas?
Instances also take up less memory.
If you parent several props to a null and then create an instance of the null it creates all the props that are parented as 1 prop.
Comments
I see your problem, and possibly you could use decimator (I'm not really sure how it works on props, can test but in the midsts of as render on that machine right now). What I tend to do is use low poly houses or city scapes for backgrounds.
Another idea is to render single buildings "flat" as sprites and put them on planes in the background.
Decimator won't work as Stonemason models efficiently and there aren't enough polygons to decimate without distorting the mesh.
Texture atlas maybe then to reduce texture sizes on far away items, aslo a resource saver.
Yeah texture sizes is the biggest hog of memory, more so than Geometry.
I've solved some problems by viewing the project in wire frame. I'm also experimenting by duplicating the project, moving the same 8 or so blocks out further, and rendering the same shot as a far background layer. What is a Texture Atlas?
Instances also take up less memory.
If you parent several props to a null and then create an instance of the null it creates all the props that are parented as 1 prop.
I will try that Null trick. Thanks.