Found the answer on another thread: Turn up the Shadow Bias on the Uberenvironment. That gets rid of the lines. I want to learn more about the Uber as it's application really made a difference in the quality of the render.
I'd be interested to know of the results of these three suggestions as I get those grids myself. Are there suggested settings for shading rate and shadow bias or is that going to be scene dependent?
I usually have my shadow bias at 0.1, and my shading rate at 2. I'll drop shading rate and see what that does, then try coverting to sub-d and compare results.
Shading Rate in the Render settings should never be above 1, except for a few uses. It should always go down from 1 never up. 1 then .5 then .3 .2 and so on.
Ahhh...I did not know this! Thanks for that!
Edit:
I'll change that once this render is done...playing with AOA's volume cameras at the moment. One rule there...subtle is better. It's really easy to overwhelm a scene by a small seeming camera tweak.
Edit #2:
I knocked shading rate down to 0.5 in both Ubersoft Master and render settings. that did the trick.
Comments
Found the answer on another thread: Turn up the Shadow Bias on the Uberenvironment. That gets rid of the lines. I want to learn more about the Uber as it's application really made a difference in the quality of the render.
Try selecting the skydome and going to 'i think its' edit/object/convert to subD.
Lowering shading rate is another thing to do to get rid of the gridlines.
I'd be interested to know of the results of these three suggestions as I get those grids myself. Are there suggested settings for shading rate and shadow bias or is that going to be scene dependent?
Try shading Rate at .2 (long render times) or Shadow bias as low as it can go. My method of choice.
I usually have my shadow bias at 0.1, and my shading rate at 2. I'll drop shading rate and see what that does, then try coverting to sub-d and compare results.
Shading Rate in the Render settings should never be above 1, except for a few uses. It should always go down from 1 never up. 1 then .5 then .3 .2 and so on.
Ahhh...I did not know this! Thanks for that!
Edit:
I'll change that once this render is done...playing with AOA's volume cameras at the moment. One rule there...subtle is better. It's really easy to overwhelm a scene by a small seeming camera tweak.
Edit #2:
I knocked shading rate down to 0.5 in both Ubersoft Master and render settings. that did the trick.