FBX Export Clothes, bones/joints change orientation

codymartincodymartin Posts: 0

Good day all,

Hoping someone may have an idea on this. I'm currently building a solution for that allows me to use Daz Characters and clothing for some mocap work.

I'm needing the ability to export the clothing as separate files, but whenever I do export the clothes, the bones no longer line up. (figure on the right is the original, figure on the left is the fbx exported and immediately reimported to confirm issue lies in exporting).

I've included my export settings for the clothes. Is there a way to have the model keep the bones orientation that it has before importing?

Thanks,

CodyNo photo description available.

image

Post edited by Chohole on
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