Why does this happen when I make a custom morph?

I've made many morphs before using blender, when I import it via Morph Loader Pro this happens, can someone please help me? Regards

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Comments

  • lilweeplilweep Posts: 2,487

    Export settings in blender might be wrong.  Need to keep vertex order and axes to be the same.

  • Seven193Seven193 Posts: 1,080
    edited June 2020

    Did you test your workflow with a simple morph to make sure it worked?  Like pull out some vertices in Blender, and see if that morph transfers over to Daz Studio.

    Post edited by Seven193 on
  • Dave230 said:

    Did you test your workflow with a simple morph to make sure it worked?  Like pull out some vertices in Blender, and see if that morph transfers over to Daz Studio.

    that's what I did lolll, you're looking at the results from such

  • Did you export at base resolution, as well?

  • Did you export at base resolution, as well?

    yep, lol

  • got it working! thanks for all the help guys

  • Seven193Seven193 Posts: 1,080

    Not only export the base resolution, but you also have to delete any eyelash mesh, as it's a separate mesh.  That's for Genesis 8.

  • got it working! thanks for all the help guys

    @klubbvisuals Can you explain what was happening, and what you did to resolve it? Others may find it helpful in the future.

  • got it working! thanks for all the help guys

    @klubbvisuals Can you explain what was happening, and what you did to resolve it? Others may find it helpful in the future.

    1. Use genesis 8 female

    2. Delete eyelashes

    3. Turn navel slider down

    4. Use the base mesh resolution

    5. Export with poser setting as .obj

    6. Import into blender, untick split by object in the geometry setting

    7. make changes in sculpt mode

    8. export.

    9. use morph loader pro to import with same POSER SETTING

    voila!

     

     

  • klubbvisualsklubbvisuals Posts: 44
    edited June 2020

    Although I've ran into another problem. I want to export my model with all the changes I made with slider morphs, export that, and make one slider morph, so that I can easily turn everything down. Whenever I do this and import to the standard G8F, everything looks and works fine at first, but when I apply a pose the hand rigging, eye rigging and general body is messed up. Anyone know why? Not a massive deal but I'd just like to use one slider instead of 80 or so. 

    Post edited by klubbvisuals on
  • RobinsonRobinson Posts: 751

    Although I've ran into another problem. I want to export my model with all the changes I made with slider morphs, export that, and make one slider morph, so that I can easily turn everything down. Whenever I do this and import to the standard G8F, everything looks and works fine at first, but when I apply a pose the hand rigging, eye rigging and general body is messed up. Anyone know why? Not a massive deal but I'd just like to use one slider instead of 80 or so. 

    Did you "adjust rigging to shape" before saving the morph?  This is the tutorial I used to get the hang of it.

  • jesusaramenesjesusaramenes Posts: 177
    edited June 2020

    hi :)

    Sorry to repeat what has been said but there are some changes to be made.

    for export and import, the important thing is to export and import in the same way, if you export with blender settings you must import with blender settings.
    personally I import and export with the daz settings, I just change the clip end in blender to see correctly.

    for import in blender "split by object" don't need to be touched, on the other hand in "keep vertex order" you have to check "poly groups".
    for export to daz you have to check "keep vertex order" in blender.
    in daz, in morph loader pro, you have to change "property group" and assign the morph to another category, for example "actor" then choose yes for "reverse deformation".
    in blender you can also use edit mode to modify the mesh, the only important thing is not to change the number of vertice

    to finish you can create morphs for everything... character, clothing, hair, furniture etc...

    I have never had any problem with this method with the g3 and g8 versions, the only problem I have encountered is to modify the clothes of the versions v4...

    Have a nice day ;)

     

    edit : if you have problem with rigging there this product : https://www.daz3d.com/shape-rigger-plus who adjust rig to the shape

    Post edited by jesusaramenes on
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