Optimization of the model for use in the game

The human model contains several separate materials and UV maps. How to combine them into one material with one texture in the DAZ or in Cinema?

https://fastpic.ru/view/112/2020/0617/_7c673c9a17967efa7d36b6880e4ed1d1.png.html

Cinema.png
1920 x 907 - 288K

Comments

  • FSMCDesignsFSMCDesigns Posts: 12,722

    Before using it in a game you must first have the interactive license for each mesh object used. To combine materials use the texture atlas in the store.

  • I wanna know the answer as well, how to optimize any Daz3d model for games ?? ... or maybe daz is a bad choice whether we had the interactive license or not ?
    I know Iclone have that option ready and very effective, not sure if daz has it.

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