Extra facets created on imported obj file
mark_z2487
Posts: 119
Searched through the forums and didn't find this issue discussed
When I import some obj files, extra facets are added in the texture shaded and rendered modes, making the object unusable
The facets are not in the model
The facets do not show up in wireframe
The model in the image is of a camera lens
The model was made as a NURBS model
I tried making the polygonal mesh in a couple different software, Rhino and Max, and at different setting (they look fine in those applications and between them)
For sure a Daz Studio bug
Anyone have a fix for this?
Daz Studio Obj import issue.jpg
1472 x 698 - 212K
Comments
I don't think they are extras, I think it's the way soem ploygons with more than four vertices (or possibly four vertices and an indented shape) are drawn - it is, however, difficult to sort the details out from the wireframe. You could see if Edit>Object>Geometry>Triangulate helps.
interesting ... when I Triangulate, it adds those facets, so the SW must triangulate for shading, I will see if I can triangulate in other software, then I can eliminate them
Thanks
Thanks! solved, but what a pain, to fully triangulate from Rhino I need to export as STL and then import it again so I can export as Obj
update, in Rhino there is a command to triangulate all facets
It's not something I've ever had occasion to try, but by others' accounts going from a NURBS model to a polygon model can be tricky.
After you pointed me to the requirement for triangles and finding the button in Rhino to fully triangulate, no problem