Is there any way to omit ears from the morphs that hair follows?

So many characters that have long, pointed ears built in screw up hair that is fitted to the figure - grow the ear, and the hair follows them out. This is not natural. Either characters need to separate the ear morphs from the rest of the head, or there needs to be a way to override it in the deformation of the hair. I've tried Sickleyield's Hair and Hat helper, but the ear morph controls in it aren't sufficient to return the hair to the head without peaking back along the ears or pressing the sides inside the character's head.. Any other suggestions?

Comments

  • turn on 'Show hidden' in the parameters pane, right click on the tab or use the menu button.If you're running the latest version it's under the "preferences section".

    Find the particular morph and dial it back to zero.

    It won't be a perfect solution as most hair isn't modeled around those types of morphs.

    To make it look better you'll either need to completely remodel/rerig it or play with d-formers or mesh grabber to fix it.

  • Richard HaseltineRichard Haseltine Posts: 100,781

    You can also export/import the hair with the morph in effect, and either use the Attenuate By option in Morph Loader Pro with a weight map to exclude the ears or once loaded select thee ar vertices with the Geoemtry Editor, make the morph a favourite, and use the right-click>Morph Editing>Delete Seelcted Deltas from Favourites command (from memory).

Sign In or Register to comment.