How to make something rigid

mlominymlominy Posts: 218

Just made a pair of shoes in Blender, and imported in DAZ. Transfered rigging from character to shoe.

Now, how do I make the sole rigid, so it doesn't distort with foot movement?

PS And don't tell me to use Viagra  ;-)

Post edited by mlominy on

Comments

  • To adjust how the mesh responds to posing you need to edit the weight-maps, and if you are going to allow the foot to bend within the shoe you may need to create dummy morphs for the joint-controlled morphs on the base figure for bends that are not to affect the shoe, so that DS doesn't auto-project its own version into the shoe.

  • Catherine3678abCatherine3678ab Posts: 8,264

    Came across this just the other day ... answers our questions on that matter :-)

     

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