Does Studio have a "look at" function

GjGj Posts: 13
edited December 1969 in New Users

I am hoping that it's possible to simply assign a character to look at an object or another person, either moving the entire head, moving the eyes only, or a combination of both. While I can puppeteer that pretty easily, it would be a lot easier if it were just a "thing" that figures could do.

Comments

  • JaderailJaderail Posts: 0
    edited May 2014

    It Does, but I would not Point At the figure, the Point at command follows the axis of the item. So a figure set to point at will point head to feet at whatever its pointed at.

    The Eyes are built with the axis from the pupil so they do point at very well. Here is how to set it.

    Expand your figure and select one OR both of the eyes..
    In Parameters click the Point At option as shown
    From your Scene list that opens pick the Target to LOOK at.
    Now you need to move the Figure just once or the Target, the eyes will snap to the picked thing then.
    Now pose your figure and keep the eyes on the target at all times.
    It works well.

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    Post edited by Jaderail on
  • GjGj Posts: 13
    edited May 2014

    Wow! Thanks. That's exactly what I wanted. Is the head aligned on that axis, too?

    Post edited by Gj on
  • JaderailJaderail Posts: 0
    edited December 1969

    Not 100% sure, I just do eyes by hand and pose the rest myself. You got nothing to lose by trying.

  • GjGj Posts: 13
    edited December 1969

    The "point at" function worked perfectly for the eyes. The "point at" function for the head is at right angles, so if I want to use it, I'd have to create one object for the eyes to follow and another object (elsewhere in the scene) for the head, which sort of defeats the purpose.

    However, I can think of at least two situations where the "point at" function for the eyes would be very convenient--during any action sequence where the figure is focused on whomever they're preparing to fight or while they're backing away from something scary.

  • JaderailJaderail Posts: 0
    edited May 2014

    I use Point At on eyes for a lot more than just those. It even helps in portrait renders. I often set the eyes to look just beyond the Camera, I use a NULL as the target, to get some real life in the figure. You may need to fiddle with where to place the null to get the look just right but it does help add that extra life like touch.

    If you like I can show you how to build a Eye pointer Rig. I made one long ago. The Rig prevents the Cross eyed look when the target is close to the figure.

    Post edited by Jaderail on
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