Is it possible to export Silver texture to C4D?

thibautrobinthibautrobin Posts: 0
edited December 1969 in New Users

Hello back again with a new challenge...
I have made an animation of genesis in DAZ3d
now i want to export it to C4D so i did it in the FBX format
i import it in C4D everything works perfectly except the
way the texture react. I of course unselect the transperency option
but look the différence between DAZ3D and C4D.

Is ther a way to keep it like in DAZ??

Thank you guys your knowledge is a precious thing!!!

Comments

  • umblefuglyumblefugly Posts: 56
    edited December 1969

    Hard to help if you don't explain it a bit better...Are you talking about transparency on a texture? If so, just use the transparency image in the alpha channel in Cinema4D. Depending on the image, you may need to invert the channel.

  • prixatprixat Posts: 1,590
    edited December 1969

    I think you forgot to attach the images.

    Is it a shader from the store?

  • thibautrobinthibautrobin Posts: 0
    edited December 1969

    Hello its hard to explain because iam french
    and i don't have all the vocabulary i need to describe what happen but here are a capture of a render
    in C4D with the SILVER MAT i bought on DAZ3D.COM

    and after that you can see when i import the animation in C4D the texture is horrible
    ther must be a way but iam learning c4d im just using it since 4 week... and i didn't learned at school
    so i miss some basics...

    Thank you if you can help me.

    Capture_d’écran_2014-05-15_à_21.56_.06_.png
    1377 x 777 - 364K
    Capture_d’écran_2014-05-15_à_20.46_.35_.png
    422 x 355 - 136K
  • thibautrobinthibautrobin Posts: 0
    edited December 1969

    This what i use Silver MAT

    Capture_d’écran_2014-05-15_à_21.58_.25_.png
    321 x 398 - 62K
  • prixatprixat Posts: 1,590
    edited December 1969

    The import will never be perfect.
    It will always need fixing in c4d.

    I would forget about improving the import and just rebuild the material in c4d.

    Try one of the c4d presets: 'metal 009'. That is quite close to silver.

  • umblefuglyumblefugly Posts: 56
    edited December 1969

    In order for your renderer to "see" the reflections, you need something in your scene to actually reflect. You cannot have just a black background.

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 1969

    so this is like daz Studio sort-of, it still needs something to reflect, and that something needs to be illuminated. And stuff made from the ground up for the program will always work better then anything imported.

    C4D is incredibly deceptive to some, visually. The stuff you buy at the local department store to plan a deck or house for under a hundred dollars is not the same caliber as TurboCAD or AutoCAD... "O", That's a Four not an 'A', lol.

  • prixatprixat Posts: 1,590
    edited May 2014

    so this is like daz Studio sort-of, it still needs something to reflect, and that something needs to be illuminated. And stuff made from the ground up for the program will always work better then anything imported.

    C4D is incredibly deceptive to some, visually. The stuff you buy at the local department store to plan a deck or house for under a hundred dollars is not the same caliber as TurboCAD or AutoCAD... "O", That's a Four not an 'A', lol.

    LOL. I just say c4d as a shorthand for Cinema 4D. It makes a bit more sense when you see the full title.
    Probably 90% of the idents, promos, intros and outros you see on TV are c4d based motiongraphics all thanks to that extra 'D' :lol:

    Post edited by prixat on
  • thibautrobinthibautrobin Posts: 0
    edited December 1969

    Ok Thank you ill try other way
    But if someone knows how to do maybe i jsut have to put a HDRI on a "SKY"
    and try...

    Thank you for your answers!

  • AscaniaAscania Posts: 1,855
    edited December 1969

    Ok Thank you ill try other way
    But if someone knows how to do maybe i jsut have to put a HDRI on a "SKY"
    and try...

    Thank you for your answers!

    Pre-made example-skies and HDRI materials can be found in the Content Browser. Just don't forget to put on a Render tag and turn 'visibl to camera' off.

Sign In or Register to comment.