Importing Daz studio design into Oculus Quest VR?
kn82000
Posts: 0
Dear community,
I would like to playground my 3D creation with a pair of Oculus Quest to experience VR in my home.
I don't find the right setup and user guide to export my creations from DAZ Studio to a VR development platform to test it with Oculus Quest.
Maybe I am missing things (like file compatibility, a proper engine to run it) as I am not an expert in VR development.
I may find here some answers.
Basically how to go from A to Z, A being my DAZ STUDIO 3D Environment, and Z my experience living it with Oculus Quest pairs.
Comments
You're going to have to import your models into Unreal Engine or Unity .. I've done it before and there's plenty of tutorials on YouTube showing you how to do it .. but there's no way to do it natively within Daz ..
or Twinmotion
no longer free sadly
It's to bad there isn't a native option. I'd love to walk around my DS scenes, even fine tune the posing in VR before rendering.
PRoben, check out VirtaMate https://www.patreon.com/meshedvr/posts it's a VR sandbox based on Unity that uses the licensed G2 models and has the ability to import clothing and animations from your DS library
Hi FSMCDesigns,
I was looking for a fast way to animate, and found this VR animation video:
https://www.youtube.com/watch?v=s-jO-VmVzQw
Not sure what VaM is though.
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I followed your patreon link, but it is unclear if they are selling animation software, or do you login to a cloud server and use their cloud app to animate characters for a monthly fee?
Thank you