Airport Island - Any tips on how to make it useable? (the black eyes issue)
For example I'm trying to use the resort.
https://www.daz3d.com/airport-island-marian-trench-resort
A while back I got all the Airport Island bits through a sale. I was so excited I set it all up and just flew around looking at the neat places to set up scenes.
Then I tried to add a character to the resort.
Unfortunately DAZ has the annoying bug where the eyes go black if you're too far from the 0,0,0 point and the places I would like to explore with sets are over 20k to 30k...clicks away.
I've tried moving the entire island by putting it in a group and moving it so that the place where I want to set up is at 000. Wow...that was massive failure.
Is there a fix for the black eyes or a way to shuffle around this set so we can actually use it?
Update: One option that works well enough...
I started experimenting with different groupings then grouping groupings (A group in a group in a group) and finally was able to move things around and rotate them. So I'm functional now. Unfortunately it seems the max distance from 000 is 2000 in this set before getting the black eyes. Workflow is going to have to be to identify the set I want then move everything to zero it out. Just an extra step now that I know what I'm doing.
Comments
Why did moving the scene to centre the figures fail?
I loaded only the base and the sea along with the resort and it's environment. I then selected them all and grouped them. That makes a mess of things. Changes locations. It's a disaster.
SOoooooo....
I started experimenting with different groupings then grouping groupings (A group in a group in a group) and finally was able to move things around and rotate them. So I'm functional now. Unfortunately it seems the max distance from 000 is 2000 in this set before getting the black eyes. Workflow is going to have to be to identify the set I want then move everything to zero it out. Just an extra step now that I know what I'm doing.
So I kind of solved the issue but am going to have to make accomodations in my workflow. First world problems.
If anyone has a better idea that'd be great!
Move the figures to 0.0.0 and place the resort anywhere else that makes sense for the scene.
I've also grouped-up the environment as one big piece (like you seem to have done) and then get the figure and environemt how you want and parent the environment-group TO THE FIGURE and then move the figure to zero. That will move the figure and environment together. And then un-parent the two to make poses after that.
hi ;)
you can use this script --> https://www.daz3d.com/forums/discussion/284301/my-first-script-feedback-sought
or if the scene is not too heavy for your system in "render settings" under "optimization" under "instancing optimization" choose "speed" and no more black sclera
Groups are a solution, but they take a long time to unparent (at least for me)
This is interesting. I just tried to set instancing optimization to "memory" and that also worked, but the setting "auto" gives me the black sclera. I have a very simple scene with just G8M and a sphere, I put both at x=5000.
when I started with daz I always use "memory" and I had no problem, then one day without knowing why I had this problem of black sclera then by searching on the forum I found the three solutions given here, that's all I know ;)
I don't know much either. Just playing around.
or if the scene is not too heavy for your system in "render settings" under "optimization" under "instancing optimization" choose "speed" and no more black sclera
That doesn't always work. I saw that thread and a few others.
Everything else is relative.
Do you
a) Open your characters, then the environment or
b) open the environment and THEN place the characters?
A lot of times that order decides where the characters end up in relation to 0 0 0.
For one render, it's not that serious a thing, but I do comics so there can be a lot of action in a small space.
I got tired of doing postwork trying to sort the eye thing out.
I don't speak english and I use a translator, so I don't know if the question is for me but if it is, I open first the heaviest file and then I merge the second one, but in my case it doesn't change the result, when a scene is light I always set the instancing optimization to speed, if the scene is too heavy I always use memory and I use the provided script to move all the elements.
In a scene set on speed, I never have a problem with black sclera.
in a scene set on memory I've never had a problem with black sclera with the script.