Hide Rotational Axis.
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Im sure this has been asked before, but I have googled and paged through a good few pages of this forum.
A lot of the time when I'm posing delicate elements, like the digits on a Toons hand(s) the X,Y.Z Axis reference lines only obscure my view, so is there any check box, or other setting to hide the Axis lines so I can see the character cleanly; as I make those adjustments.
Comments
open "Tool pane", from Window>Panes. Change current tool to selection tools (universal rotate etc,)
then Adjust manipulator section settings. adjust Line width or check off (rotate,translate,and Scale) about each axis.
Or Use "Node selection Tool" It can hide axis guide if you need.
Most of the setting are corresponded with other selection tool, I think.
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Then if you need to hide world axis line, (not tool guide)
Click View port option icon, . and OFF "show center axis"
Thanks, will check that out soon as I can. : ) BB.
Thank You again,
In the Tool GUI you mentioned I tried setting the line with to Zero; It wont; but beneath that is a Rotation check box, un-checking that box makes the markers invisible but you can still manipulate the parameters; much better or my purposes; ty much I might never have found this hiding out where the devs put it. BB.
I often wonder why more do not use the easy pose tool. Every joint when selected opens it. The three rings show the three possible rotations on that joint if it has three and the light color on the rings show the limits. The little black line is the current joint setting. I use it for most pose editing. It is fast and easy. A Undo sets it back to your last position so your able to test it without worry you messed up.
To me it is the Fastest way I have ever found to do hands, select joint pose, select next pose ect ect...
Hi,
I´m new on Daz Studio and I would like to know how to launche this easy pose tool to show these rings to move the joints an hide the manipulators in the scene ?
Thanks
Then when any joint of any figure is selected the Pose Tool will open in the Upper right of the Viewport.
You just hover your mouse over the rotation you wish to edit and use Left Click hold to move the rotation.
A Selected Rotation will go to your Highlight color with a Double Arrow on it. See below... (your pointer will look different mine is custom.)
EDIT: The Ball in the center is a Rotate all trackball type thing. It will respect limits. I may use it for fast set up and then the Rings for detail work after a Trackball move. Try them. As I say UnDo sets you right back to untouched.
Then when any joint of any figure is selected the Pose Tool will open in the Upper right of the Viewport.
You just hover your mouse over the rotation you wish to edit and use Left Click hold to move the rotation.
A Selected Rotation will go to your Highlight color with a Double Arrow on it. See below... (your pointer will look different mine is custom.)
EDIT: The Ball in the center is a Rotate all trackball type thing. It will respect limits. I may use it for fast set up and then the Rings for detail work after a Trackball move. Try them. As I say UnDo sets you right back to untouched.
It´s WORK.
Thanks so much.