2 Nulls both say they are at (0,0,0) but they are not
Please take a look at the attached figures. One, "Scene Origin at (0,0,0).png" shows a null at the scene orgin as indicated when it is selected by the universal tool. The other, "Null Origin at (0,0,0).png" shows a null at the origin of an object as indicated by the universal tool. They are not in the same place. The object-origin null is actually at (0,13.41,0). In the parameters pane, both their positions all show to be (0,0,0) according to the translation sliders. The universal tool was set to "Use World Coordinates" for both.
I want the object to be sitting on the scene origin and showing position (0,0,0) rather than (0,-13.41,0) as it does now if I move it to the scene origin visually.
I simply cannot figure this out. I have tried everything and anything. Searched the forums searched the web have used DeltaX15's move origin script, mCasual's mcjZeroOrigin, mcjZeroOriginMod, and mcjChangeOrientation. I've exported the object as an obj and a fbx and reimported it, Still the same. The object is actually at (0,13.41,0) but it thinks that it is at (0,0,0). The bone editor for the object has the green arrows aligned with the object correctly. I actually deleted the object, and kept both nulls, save the scene with just the two nulls in it, quit Daz Studio (4.12.0.86), restarted it , and reloaded the scene with the two nulls. No change.
I'm completely baffled after 4 hours + of putzing around with it.
Comments
Generally I move the object at the world origin coordinate and export-import the obj file in order to force Daz Studio to set the world origin as the orgin of the new object.
You can also use this obj file as a morph which move the object to the world origin.
Thank you for the suggestion, Noah. I'll try that.