Dartanbeck's Journey - CG Filmmaking

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  • DartanbeckDartanbeck Posts: 21,578

    Barefoot Upto My Soul said:

    Do you also have V2 M2 V3 M3? I have seen renders of those really olde versions. Some renderosity fixes to the mesh and the textures made them even more less an eye sore.

    I have them but very rarely use them. I collect their stuff and use that on Genesis 1-8 more than using the older base figures themselves. M4 and V4 still get used though. I agree that they can look really good if you want them to. They're very nice figures to work with.

    I have Predatron's LR folks and I find them to be incredibly useful for times when I might otherwise grab LR M3 or LR V3. But I've used those low rez M3 and V3 as elves on several occasions. That was a while ago.

    I have a LOT of gear for Genesis 1, and have converted a Lot of A3, H3, V3, SP3, M3, F3 clothing for it along with the fact that it can wear any generation I have. Genesis can run at very low resolutions in a render and is Triax... very easy to work with in every respect.

     

    Barefoot Upto My Soul said:

    Was that your animation of Rosie in the Daz ad that pops up on my android app? She looks great!

    No, but I love that series of promos! 

    Barefoot Upto My Soul said:

    I finished watching the Black Lotus series for the third time. Thanks again for the recommend!

    My Pleasure!!! I still keep watching it too!

  • DartanbeckDartanbeck Posts: 21,578

    I just finished watching Blade Runner 2049 before the above reply! :)

     

  • DartanbeckDartanbeck Posts: 21,578

    WendyLuvsCatz said:

    I don't want to highjack Dart's thread  so click to see full size

     but here is one of my renders comparing all the Vickies I have

    Awesome!!! I Love This!

  • Hi, every once in a while stop in to see what Rosie is doing.  She's a cool cat.  wink

    Saw this news this eve. Seem pretty sure you were a big fan of Alita Battle-Angel too?  Couldn't see anything in DAZ forum TOS against sharing it.  Fresh Alita Sequel potential announcement.

  • DartanbeckDartanbeck Posts: 21,578

    Saxa -- SD said:

    Hi, every once in a while stop in to see what Rosie is doing.  She's a cool cat.  wink

    Saw this news this eve. Seem pretty sure you were a big fan of Alita Battle-Angel too?  Couldn't see anything in DAZ forum TOS against sharing it.  Fresh Alita Sequel potential announcement.

    Oh Yeah! That sounds like a promise!!! :)

    Thank You So Much!

    ...and Rosie says "Thanks" ;)

  • Haha, Very glad Rosie likes the "almost promise" smiley

  • DartanbeckDartanbeck Posts: 21,578

    Rosie liked that you called her a Cool Cat! Her nickname used to be "Alley"! :)

  • DartanbeckDartanbeck Posts: 21,578

    She's in the middle of acting out a scene as we speak. Saving a Cyber Cop (Michael 5) from absolute obliteration, so she can stare down the threat herself!

  • DartanbeckDartanbeck Posts: 21,578
    edited December 2022

    Here's a little article I've started in another thread that some of you might really enjoy:

    Artists and their Tools

    It'll be another growing thread in this wonderful world of making CG movies at home. If, like me you don't have a full team to produce work for you, you might just find some of these tips, hints and techniques useful.

    Post edited by Dartanbeck on
  • GordigGordig Posts: 10,062

    Dartanbeck said:

    Preliminary work cyberpunking Stonemason's Urban Sprawl (first one - no longer available)

    I find Stonemason sets a bit tricky to work with because most surfaces have only two or even one texture map to work with. It's great for DS, but when you're importing into a different program and converting for a different render engine, it can require some innovation to make everything work. 

  • DartanbeckDartanbeck Posts: 21,578

    Gordig said:

    Dartanbeck said:

    Preliminary work cyberpunking Stonemason's Urban Sprawl (first one - no longer available)

    I find Stonemason sets a bit tricky to work with because most surfaces have only two or even one texture map to work with. It's great for DS, but when you're importing into a different program and converting for a different render engine, it can require some innovation to make everything work. 

    I can understand that, but it makes for pure magic when it comes to Poser, Studio and Carrara. It's crazy that a scene this gigantic can be so light on its feet!

  • DartanbeckDartanbeck Posts: 21,578
    edited December 2022

    How very cool! 

    My brother just bought me Cyberpunk 2077 from GOG for Christmas. 50% off right now!

    Okay, this thing says it comes with the Cyberpunk Sourcebook, right? I wasn't expecting it to be the official Second Edition of the Cyberpunk Roleplay Rulebook!!! Sweet!!!

    The game itself, installed manually, requires me to download 27, 4GB bin files! Gonna be busy. What else am I to do during simulations and renders? LOL

    Post edited by Dartanbeck on
  • GordigGordig Posts: 10,062

    Dartanbeck said:

    The game itself, installed manually, requires me to download 27, 4GB bin files! Gonna be busy. What else am I to do during simulations and renders? LOL

    Hopefully on a separate computer.

  • DartanbeckDartanbeck Posts: 21,578

    Gordig said:

    Dartanbeck said:

    The game itself, installed manually, requires me to download 27, 4GB bin files! Gonna be busy. What else am I to do during simulations and renders? LOL

    Hopefully on a separate computer.

    Yes... definitely!!! 

  • DartanbeckDartanbeck Posts: 21,578

    Wow. Cyberpunk 2077 certainly is a wonderful game. Funny timing that I get it in the middle of rendering Cyberpunk style animations. 

    I was actually inspired into this sub-genre (genre all it's own now?) from playing Hairbrained Scheme's Shadowrun trilogy of games, which I've had for a few years and just love it. 

    Shadowrun is "D&D meets Cyberpunk"

  • GordigGordig Posts: 10,062

    I think Dragonfall is the worst of that series. I loved Hong Kong, though. My interactions with Shadowrun have been almost entirely through video games, though a while back I did try to read through the manual. I did a series of Shadowrun-inspired renders, and just started groundwork on a series of Shadowrun animations. However, I could use some help with scripting and worldbuilding from someone more knowledgable about the source material, so....know any good GMs?

  • DartanbeckDartanbeck Posts: 21,578

    CD Projekt RED must have bought Cyberpunk 2020, because this is how they set up the game to work, and they really did it right, I think - though I've never played the original RPG or even had any of the material. I've always been a fantasy person.

     

    I do have d20 Modern with d20 Future and Urban Arcana and a bunch of other stuff in that line, and have always found it fascinating.

    I started getting into that stuff when I was assistant DM in several Star Wars campaigns in Bioware's Neverwinter Nights (the first one). I was on several modding teams and got into some fun circles.

    The Star Wars campaign needed the d20 campaign installed to work. After getting into that, I found the Firefly/Serenity mods for NWN and really got into that. I ran a small campaign with that, too. Fun!

     

    So that was all very Sci-Fi without the Cyberpunk. I've always loved the Cyberpunk style, but never really had a group to try it with.

     

    This core book is really pretty neat. Taken straight from William Gibson and Phillip K Dick visionary concepts, it provides a really different and very playable means for getting into such a vast arena.

     

    Too busy with my CG Movie endeavors to play the (Cyberpunk 2077) game all the way through, I have at least conquered Act 1 and made a special Save point where I can hop in and have fun with all of my Cyberpunk goodies in this massive open world stage - Night City!

    It's really, Really - I mean REALLY FUN!

    Furthermore, it's given me some much needed inspiration for completing the Shadowrun like portions of my project.

  • DiomedeDiomede Posts: 15,172

    The game itself, installed manually, requires me to download 27, 4GB bin files! Gonna be busy. What else am I to do during simulations and renders? LOL

    Wow.  I am so behind the times in the gaming world.  Had no idea the games had gotten this resource intensive, but it makes sense.  Enjoy!

  • DartanbeckDartanbeck Posts: 21,578

    Diomede said:

    The game itself, installed manually, requires me to download 27, 4GB bin files! Gonna be busy. What else am I to do during simulations and renders? LOL

    Wow.  I am so behind the times in the gaming world.  Had no idea the games had gotten this resource intensive, but it makes sense.  Enjoy!

    Can't believe how massive this city is - yet how well it plays. I mean... people and traffic literally Everywhere! Every vehicle also has at least one person in it, fully interactable if tehy need to be.

    Keanu Reeves' performance in this is absolutely fantastic! I can't say enough cool stuff about this game!

  • DartanbeckDartanbeck Posts: 21,578

    A fun little pinup render I did for the contest over at Rendo

  • DartanbeckDartanbeck Posts: 21,578
    edited January 2023

    In my earlier test of Linday's Four Wheeler Animation Template, I used this car (Nemesis) as a cop car. The test was highly successful, by the way!!! So Cool!!!

     

    Anyway, I think I'm going to give the cops something else to drive. I spent a bit of time making Iray shaders, adding a few bits and bobs, and making this version aniMate compliant with Linday's system and the thought is for this to be a ride that Rosie acquires on her journey. It has a "look" that I really like.

    Probably keep adding more bits here and there.

    With Alvin Bemar's animated shaders system for Iray I can apply the brake lights, turn on/off headlights (all lights), animate data stream panels, etc., and Linday's aniMate system brings it to life on and off the streets!

    N37 Nemesis A Front.png
    1280 x 720 - 965K
    N37 Nemesis A Rear.png
    1280 x 720 - 778K
    Post edited by Dartanbeck on
  • DiomedeDiomede Posts: 15,172

    Rosie looks great in her pinup render.  Good luck in the Rendo contest.  

    Regarding the automobile - VROOM!  smiley

  • DartanbeckDartanbeck Posts: 21,578

    Introducing Rosie 7 in 2023

    Simulation Animation Demo of successfully adding dForce to Aeon Soul's beautiful Whymsy along with Linday's Long Curly Hair, and adding iReal Ocean Water to Andrey's Stones and Structures using the Iray Sun/Sky and Sickleyield's Iray Sky System

    14 seconds 1080p 

    Looks amazingly better when watched on YouTube instead of this window

    All new Animation Simulation Lighting Rendering Reel A for Rosie 7

    Two minutes, three seconds 1080p

    Again, the rain, water... everything looks better when viewed directly through YouTube than this window

  • Love it.

  • DartanbeckDartanbeck Posts: 21,578

    Thanks!

    ...and Thanks!!! (you know what I mean!!!) wink RTX-AR had Everyything to do with it!!! yes

  • DiomedeDiomede Posts: 15,172

    Looks great!

  • DartanbeckDartanbeck Posts: 21,578
    edited February 2023

    Thanks!

    I'm still a total newbie at compositing/editing so that'll get better soon. T'was a pretty quick job just to show some of the simulations

    Post edited by Dartanbeck on
  • Thanks for the promo image feedback Dartanbeck, I'll definitely consider this issue next time I release some add-on packages to go with my Dark Space Walls set.

    Also many thanks for your positive review of the set itself. It is always heartening to hear that the hard work that has gone into this is appreciated by people. So cheers for that.

    I hope you continue to have fun with the set.

     

    yessmiley

    Dartanbeck said:

    The main promo thumbnail for TALON Dark Space Walls is clever, but it can also (accidentally) cause a person (like it did to me) to glance right on past in in the store: "I don't need striped Sci-Fi walls"

    Just to clear that up, they're not stiped. It comes in two completely different color schemes - dark Imperial gray and a desert sand color for the Rebellion. 

    The actual promo images on the product page clear it up much better. They show many angles and arrangements in both schemes, and then a full section at the end using the striping, showing how vastly every component changes between them. For instance, the wall lights are entirely different in shape and color. I'm betting that it's a clever Normal map displacement thing that makes it work so well. 

    Definitely looking forward to exploring the halls of the preset, and then digging in to make my own vignettes! :)

  • DartanbeckDartanbeck Posts: 21,578

    I DO appreciate the hard work, and Love the fact that you folks can reach into my mind and make what I need!!! :)

    Kudos and Thanks!

  • DartanbeckDartanbeck Posts: 21,578

    I love this! This trailer for Howler 2023 shows a lot of what I love about Howler - and it just Keeps Getting Better!!!

    Under Constant development

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