Simulation ignores collision

LoonyLoony Posts: 1,817

Hi, I wanna thor a bathrobe over a hook but the hook make problems :(

Inside view:

I also did try to add a primitive sphere to let it collide, but it ignores all. I checked also already the weightmap, everything is red, so there is no changes there. In the Surface is the surface visible for Simulaiton.

Here is a ~30Sec Video:

 

It worked on the other hooks:

 

Post edited by Chohole on

Comments

  • felisfelis Posts: 4,311

    That can likely happen if there isn't enough vertices to collide. You can try to increase number of subframes, but not sure it will fix it.

    You can also try to include an insible larger collider, that either just hold the robe from above or gives a little more volume around the hook - maybe animated to be pulled down when the robe has hit the hook.

  • LoonyLoony Posts: 1,817
    edited May 2020

    Yeah thats why I did try to use a primitive ball.

    Changing base/High resolution and increasing/lowering the SubD does also not help :/

     

    Even with a blue weightmap does it go through :(

    *sigh*.... even with a big ball, no way.

     

     

    so... I give it up, its not perfect but... it seems to hate me -_-

    Post edited by Loony on
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