One File 1.73 MB Next File 410 MB, Nothing Changed

Why would one scene file I am working on be 1.73 MB and the next file be 410 MB although nothing has changed other than the characters poses??  Same characters, same lights but different camera angle and different pose.

Post edited by cheznous2029_28ab1adedc on

Comments

  • SevrinSevrin Posts: 6,306

    Did you use the geometry editor or Mesh Grabber?

  • barbultbarbult Posts: 24,240

    Do you have any animation key frames on the timeline (intentional or not)?

  • Sevrin said:

    Did you use the geometry editor or Mesh Grabber?

    I did use Mesh Grabber, but it was used in previous scene also, so that{s not it.

  • barbult said:

    Do you have any animation key frames on the timeline (intentional or not)?

    I'll have to reload the file and look at the timeline, bur right now I'd say NO.

  • Richard HaseltineRichard Haseltine Posts: 100,781

    Did you run a dForce simulation, for hair or clothing? Had you used the Geometry Editor?

  • I think Sevrin was right, it's the mesh grabber, why does it do that?

  • Richard HaseltineRichard Haseltine Posts: 100,781

    I think Sevrin was right, it's the mesh grabber, why does it do that?

    Any modifier has to store its modifications - some can justs tore settings (dFormers, especially without a weight map, are very light) but others have to store the new position of each vertex (in each frame for an animation).

  • dudenessdudeness Posts: 17

    Hi! I once have a similar issue as well, it was a scene with arround 80 frames. Not as extreme as your case but the file jumped from some 20MB to almost 100MB.

    Though not 100% sure where the exact trigger was, in my case it was definitely related to posing. Especially when the powerpose tool was used to drag the figures for animation.

    Without using the power pose to set key frames the file size appears to be normal. Could be something related to that.

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