Sci-Fi Kit 2016 3DL Lights?

I want to do an animation with Stonemason's Sci-Fi Kit 2016. I was first setting the scene with the Iray version, but have switched to the 3DL as a 13 second animation will take my computer the rest of my life to render. I cannot find the lights, however. I did a single frame test render and the only like are the small rectangle ones in the hallway. Do I need to add my own lights?

 

Bryon

Comments

  • Sven DullahSven Dullah Posts: 7,621
    edited May 2020

    I want to do an animation with Stonemason's Sci-Fi Kit 2016. I was first setting the scene with the Iray version, but have switched to the 3DL as a 13 second animation will take my computer the rest of my life to render. I cannot find the lights, however. I did a single frame test render and the only like are the small rectangle ones in the hallway. Do I need to add my own lights?

     

    Bryon

    I don't have the set, but you will probably have to add lighting. The light emissives are most likely using ambient strength to appear glowing but will not actually emit light. Two main routes you could go. Apply the OmUber area light shader to the emissive surfaces and adjust things to optimize render speed. This is the easy way, and will look nice, but will render rather slowly. Or you can add spotlights/pointlights to every single light bulb. This will be tedious but probably render much faster than option 1. In both cases you also need some global illumination/ambient light like AoA ambient, OmUberenvironment2 or similar.

    Post edited by Sven Dullah on
  • brainmuffinbrainmuffin Posts: 1,204

    I don't have the set, but you will probably have to add lighting. The light emissives are most likely using ambient strength to appear glowing but will not actually emit light. Two main routes you could go. Apply the OmUber area light shader to the emissive surfaces and adjust things to optimize render speed. This is the easy way, and will look nice, but will render rather slowly. Or you can add spotlights/pointlights to every single light bulb. This will be tedious but probably render much faster than option 1. In both cases you also need some global illumination/ambient light like AoA ambient, OmUberenvironment2 or similar.

    Do you mean this? UberEnvironment Light Shader: https://www.daz3d.com/uberenvironment-light-shader

  • Sven DullahSven Dullah Posts: 7,621

    I don't have the set, but you will probably have to add lighting. The light emissives are most likely using ambient strength to appear glowing but will not actually emit light. Two main routes you could go. Apply the OmUber area light shader to the emissive surfaces and adjust things to optimize render speed. This is the easy way, and will look nice, but will render rather slowly. Or you can add spotlights/pointlights to every single light bulb. This will be tedious but probably render much faster than option 1. In both cases you also need some global illumination/ambient light like AoA ambient, OmUberenvironment2 or similar.

    Do you mean this? UberEnvironment Light Shader: https://www.daz3d.com/uberenvironment-light-shader

    No but DS ships with an updated version, UberEnvirnment2 aka UE2, it's in your content library/light presets/Omnifreaker. In the same folder you find the arealight shader, used to make ambient stuff emit light.

  • brainmuffinbrainmuffin Posts: 1,204

    Trying my hand at that. So far, it ain't working.

  • Sven DullahSven Dullah Posts: 7,621
    edited May 2020

    Trying my hand at that. So far, it ain't working.

    What exactly isn't working? You load the UE2, select it and in the parameter/light you find sliders for setting it up. You apply the arealight shader like any other shader, select the object and the surface, doubleclick on the area light shader icon. Easiest way is with the surface selection tool, click on an emissive surface like a light bulb. Set up the light in the surface pane. You need to adjust a few things to make it behave realistically, if that is what you want. Like make sure fall off and shadows are enabled. You also need to crank up light intensity to 5000% or something as a starting point:)

    Post edited by Sven Dullah on
  • What i used for this scene is as follows; 8 linear point lights and UberEnvironment2.

    Pic 1.png
    1366 x 768 - 928K
    Pic 2.png
    1080 x 1080 - 1M
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