The Eyes have it: more wierdness

IsaacNewtonIsaacNewton Posts: 1,300

I'm working on a heavily morphed Genesis 8 female head; commercial morphs, Zbrush morphs, scaling etc. Somewhere along the line, the joint geometry of the eyes has got screwed up and now when I use the Side-Side eye morph slider the eyes do literally move sideways instead of just turning to look sideways. (see attached image)

Can anyone suggest/explain how I can reset or readjust the eye geometry so that the Side-Side slider just makes the figure look to the side rather than having the eyes pop out of their sockets?

eyes.PNG
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Post edited by IsaacNewton on

Comments

  • Richard HaseltineRichard Haseltine Posts: 99,454

    You need to use Edit>Figure>Rigging>Adjust Rigging to Shape

  • IsaacNewtonIsaacNewton Posts: 1,300

    Yes, tried that and it didn't work; at least not the first time. As it happens, there were also issues with the neck and Adjust Rigging to Shape, did improve that a bit, and somewhere along the process (repeated iterations of the Adjust Rigging to Shape process), the eyes have been fixed. I would have thought Adjust Rigging to Shape would work first time, but apparently not always. Still, thanks for the reply.

  • MattymanxMattymanx Posts: 6,898

    Isaac, try this tool from Zev0 - https://www.daz3d.com/shape-rigger-plus

    it takes ALL the pain out of the adjust rigging to shape step.

  • IsaacNewtonIsaacNewton Posts: 1,300

    Thanks Mattymanx, I'll give that a go.

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