Water Woman
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Hi All,
This project began as a response to rustaj's question here, and grew into a full-on character design project. Water Woman uses four renders -- scene only, character-with-shadows, character-no-shadows, and metallized character -- and several Photoshop filters, plus bubbles and a bit of hand-lining for her right elbow.
As I imagine it, activating her suit transforms her into an articulated, non-Newtonian fluid. That is, her viscosity varies with surface force, so if she punches or kicks you ... it feels very solid.
Crissie
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!7 WaterWoman New Skin.png
1200 x 1500 - 3M
Post edited by CrissieB on