illuminating arm

Hey guys! Hope you're all keeping safe out there (no pun intended).

So I'm trying to add a light to my model's arm and the scene is that she's creating a flame. Now her arm is down and I want to have the light illuminate her hand but also travel up the arm where the flame is going to "climb". I used a point light for the hand but it's not reaching the arm no matter what I do - I changed intensity, height, flux... but it just grows around the hand illuminating the other figures, never up.
I tried adding another point light to the arm but it looks ridiculous and a spotlight going from the hand up the arm barely adds any light.

Any tricks you might now to help will be really appreciated :)

Stay safe,
Sam

Comments

  • fixmypcmikefixmypcmike Posts: 19,582

    I assume you're using 3Delight rather than Iray?

  • lumiasartlumiasart Posts: 126

    I assume you're using 3Delight rather than Iray?

    Hum...no... I'm using Iray. I never tried to use 3Delight and I'm a bit new to using lights but none of the tutorials I watched said anything about 3Delight :)

  • fixmypcmikefixmypcmike Posts: 19,582

    You could apply the Emissive shader and use texture and intensity maps to create the effect you want.

  • lumiasartlumiasart Posts: 126

    You could apply the Emissive shader and use texture and intensity maps to create the effect you want.

    Not sure what Emissive shader are but I had a look around google and found a few tutorials. It may help yes :) thank you, you're a life saver!

  • You could apply the Emissive shader and use texture and intensity maps to create the effect you want.

    Not sure what Emissive shader are but I had a look around google and found a few tutorials. It may help yes :) thank you, you're a life saver!

    Select the Surface Selector Tool, select the arm, go to surfaces pane, and in the arm shader look for a tab called Emission. Set the emission color and intesity and youre done :P

  • jestmartjestmart Posts: 4,449

    The Emissive channel is part the basic Iray Uber Shader so you probably don't need to apply the specific Emissive shader.  You could also create a Geometry Shell of the figure and apply the shader to that.

  • lumiasartlumiasart Posts: 126

    You could apply the Emissive shader and use texture and intensity maps to create the effect you want.

    Not sure what Emissive shader are but I had a look around google and found a few tutorials. It may help yes :) thank you, you're a life saver!

    Select the Surface Selector Tool, select the arm, go to surfaces pane, and in the arm shader look for a tab called Emission. Set the emission color and intesity and youre done :P

    Oh, thank you! i'll try that! =D

  • lumiasartlumiasart Posts: 126
    jestmart said:

    The Emissive channel is part the basic Iray Uber Shader so you probably don't need to apply the specific Emissive shader.  You could also create a Geometry Shell of the figure and apply the shader to that.

    I'll have a look and see what I can find about this :) thank you! The great thing about coming here with questions is that I end up learnig a bunch of new stuff ^^

  • lumiasartlumiasart Posts: 126

    You could apply the Emissive shader and use texture and intensity maps to create the effect you want.

    Not sure what Emissive shader are but I had a look around google and found a few tutorials. It may help yes :) thank you, you're a life saver!

    Select the Surface Selector Tool, select the arm, go to surfaces pane, and in the arm shader look for a tab called Emission. Set the emission color and intesity and youre done :P

    Oh, thank you! i'll try that! =D

    Small problçem with this... surface selection selects both arms only :( any way to only select one? :)

  • felisfelis Posts: 4,205

    In Emission Color you can add a map with the arm you want ligthing as white and the other as black - or even just the part of the arm, and then use the color to colorize it.

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