Morph loader pro does not adapt vertex group origins?

Hi.

 

I have an issue with morphs where the center of the different Vertex groups moves. Once I load the morph, the center of the groups stays at the original location which makes the result unusable.

In the attachedexample I just scaled the figure and then used the exported obj on the original. You cans ee how the origin of the selected part is at the level of the original.

I am using DAZ Studio 4.12

image

Can anyone tell what the issue is?

 

MorphProblem.jpg
824 x 784 - 128K

Comments

  • LeanaLeana Posts: 11,393

    You need to adjust the rigging to the new shape, it won't do that automatically when you create the morph.

    You should find the "adjust rigging to shape" command in the context menu of the scene tab:

  • dschwendschwen Posts: 2

    Great. Thank you.

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