Wet & Tanned Material Channels to Geografted Objects

Problem.  Wet & Tanned Skins loads material channels and settings onto the base figure but does not apply those settings to any geografted objects.

Copying & Pasting the surface materials doesn't work because this action does not load any new or additional channels. 

Is there a good way to get the channels and the settings for each copied?

Post edited by lancelmartin_cf51987037 on

Comments

  • quick and dirty.

    Select the base figure, and the appropriate surface, and save as a Shader preset.

    Apply the preset to the particular geograph.

    Might have to recopy the settings from the base figure to get it to have the correct setup..

     

    Also, check to see if the particular geograph has a material copy script, those usually work, might need to chane uv maps in some cases.

     

  • quick and dirty.

    Select the base figure, and the appropriate surface, and save as a Shader preset.

    Apply the preset to the particular geograph.

    Might have to recopy the settings from the base figure to get it to have the correct setup..

    WORKS LIKE A CHARM!!!!!!!   MANY THANKS

     

    Also, check to see if the particular geograph has a material copy script, those usually work, might need to chane uv maps in some cases.

     

     

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