Stonemason Modular Ruins has holes in the floor
![Blazmeth](https://secure.gravatar.com/avatar/ca35abdcc0ebbaada3c935c2746ed5ea?&r=pg&s=100&d=https%3A%2F%2Fvanillicon.com%2Fca35abdcc0ebbaada3c935c2746ed5ea_100.png)
Maybe I am missing something (newbie here), but when I insert a floor element from the package and render it (or even in the preview window), I see holes in it.
Am I supposed to put something under the tiles to act as a ground?
Comments
Can you post a sample render?
Never mind, I just realize that it was because of the existing ground plate... :-S
But I did notice that when I import V4.2 in the scene, she seems too small and I have to scale her up to about 200% for the rock and plants to look realistic. Is that normal?