Stephanie 6 problem - She's went all Elbino on me :-(
Stephanie 6 no doubt is one gorgeous creation - however for the first time in about 4 or 5 renders of her - in one scene I set up., her hair and clothes were fine but all her skin details were White with hardly any detail at all to even define her eyes, nose or mouth. I thought it was a fault of mine somehow and almost abandoned the project but changed her out with Victoria 6.., same setting, same default lights from the West Park interior scene, same clothes and Victoria 6 rendered perfectly.
Is there a known reason why a particular figure will white out like that? and is there a fix? I love Stephanie 6 and wish I could have used her in the scene. In this case I used only the default lights that came with West Park, no other environment addons or adjustments used.
* Graphics Card - Radeon HD6570 (1gb dedicated ddr3 ram)
* AMD Athlon II 3.0Ghz Dual Core
* 4GB DDR2 system ram
* Windows 7 - 64bit
Comments
Morning from here, it's B.C.
4GB is kind of pushing it for 3D stuff, as I have found out on XP32bit with only 4GB of ram (only 3GB useful to the OS).
However, this may also be the lizard skin effect, or just a mistake with the light-settings in the scene. I'll read this again after the coffee has soaked into the brain. Can you post 'G' rated example of what your looking at, say a render of just the arm and hand from the angle you intend to use for the final render?
This is probably an error during rendering.
When this happens, check the DAZ Studio logfile for errors about shaders during the render.
When you render in DAZ Studio optimizes images and compiles shaders into a temporary directory. This happens when some of the files in the temporary director are corrupt. You can cause this by running more than one DAZ Studio window at a time, because they will both use the same temporary directory.
DAZ Studio will empty the temporary directory when it exits, so when this happens save your scene and exit DAZ Studio.
Important: Use the task manager on Windows to wait for that the DAZ Studio process to quit. If you only have a small scene loaded, it will only take a few seconds for the process to quit. I sometimes work on scenes where DAZ Studio process is using 12-14 GB and in those cases it can take 5 minutes or more for the DAZ Studio process to terminate after the window in gone.
Once the DAZ Studio process is gone, start a new DAZ Studio window, load your scene and render again. This will usually fix the issue with skin going white or black.
You can get this problem from running more than one DAZ Studio windows, but I see this when I have not done that. I think it is some bug, but I have never found a sequence of things I can do that reproduce the problem, so it is hard to report it.
I've had this happen to me form time to time, and ironically, not 30 minutes ago with Stephanie 5 ... ;) I think it's an issue with AoA SSS textures, they sometimes for no apparent reason 'whiteout'. It does no good re-applying the texture (so far as I have seen) but once it has happened it will continue to happen. I'd like to think it isn't a resource-related issue as I have 32GB RAM with 4GB VRAM in the gfx cards and plenty of free HDD space.
Most of the time a SSS White Out is caused by grouping ID Settings in the Surfaces or the Shading Rate of the Shader Settings. There is a thread in Commons on the AoA SSS shader that covers how to correct the error.
This is, as mark128 said, a problem with a corrupted shader file in the "brickyard" folder. You don't need to close Studio to fix it though, if you delete the files within the "brickyard" Studio will recompile them. For Windows 7 user the folder is at ... C:/Users/[user name]/AppData/Roaming/DAZ 3D/Studio [version]/shaders/brickyard ... you most have show hidden folder active.
Wow! Thanks everyone. UPDATE:
I pulled the project file back up and put Stephanie 6 back into the scene, taking Victoria 7 out of the picture. I was rendering the scene - the white out skin was back while rendering. the program froze about halfway through and had to reboot my computer. I repeated loading the project, Stephanie 6, etc.., And Now She is showing with normal flesh tones. I'm not sure what to make of it because out of about 5 trials before, same scene, different poses and camera angles she was always white. The camera angle is the same. I had intended to post side by side shots of Vic and Steph but now its working.
Maybe its a SSS issue, I have no clue - I'm still struggling with a lot of the terminology more experienced people are tossing around. Yes, I have the deer in the headlights look going on - LoL. I appreciate your help. Any suggestions are welcome or guesses as to what caused the white out in the West Park Scene. I wish now I had held off on using V6 for the final render.
My finished project using is in my Gallery using Victoria 6. While I did some post-editing maybe you'll get an idea of light direction, etc.
http://www.daz3d.com/gallery/#images/26077