Animate 2 & Genesis: Problem wirth shoes having a strange angle
Hello,
I did search the forum and also did google but did not get a solution to this problem (see picture).
When being in animate 2 and creating an animation for a Genesis model and clothing then the shoes point upwards in a strange angle. The only fix that I have found somewhere is the recommendation to adjusting corresponding feet- bones.
This I cannot imagine to be a solution as I have multiple elements in the scene affected by their separate feet-bones. If I adjusted each of them, body and clothes/shoes got out of sync.
The function "Foot Offset" in the animate menue is also no solution as it is meant to adapt to high-heels shoes of women.
Any solution highly appreciated.
Rgds,
Stefan


ShoesAngle.jpg
500 x 302 - 14K
Post edited by sdkraemer on
Comments
I continue to self-replay my own posts ... having the mesh first and adapting (locking) the angle of the foot bone frist and then loading the clothes on it works out ... unless there is a better solution ...
This one.. http://gofigure3d.com/Amm/Genesis-Offset.zip this is the GoFigure Genesis Foot offset AniBlock. Just add this file to one of your AniBlock folders and use it as a Subtrack on all your Genesis figures.
Works out perfectly. Thanks.