What's wrong with my Misu's eye?

Leo ChenLeo Chen Posts: 697
edited December 1969 in New Users

After adding "V4 Elite Texture: Lana", Misu's eye balls have something wrong.
How come?

Snip20140418_2.png
1810 x 722 - 1M

Comments

  • frank0314frank0314 Posts: 14,298
    edited December 1969

    What are you seeing wrong? I must be overlooking it.

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 1969

    I noticed something similar in the past. Either the texture didn't go to the edge of the eyelid, or the eye somehow moved back a bit from the eyelid. I don't know how to fix that.

    I assumed that skin texture was the wrong one for the figure (G1/G2), ditched the whole mess, and tried another one from scratch.

  • JaderailJaderail Posts: 0
    edited December 1969

    The elite textures All show the TEAR of the lower Eye Lid as a semi translucent item, that is just the TEAR material zone with high rez textures applied to it. The Smudge looking thing at the bottom of the cornea is the tear mat zone.

  • Leo ChenLeo Chen Posts: 697
    edited December 1969

    Frank0314 said:
    What are you seeing wrong? I must be overlooking it.

    Just as Jaderail and zarcondeegrissom said.

  • Leo ChenLeo Chen Posts: 697
    edited December 1969

    I noticed something similar in the past. Either the texture didn't go to the edge of the eyelid, or the eye somehow moved back a bit from the eyelid. I don't know how to fix that.

    I assumed that skin texture was the wrong one for the figure (G1/G2), ditched the whole mess, and tried another one from scratch.

    I do not know how to fix it neither except using another skin texture.

  • Leo ChenLeo Chen Posts: 697
    edited December 1969

    Jaderail said:
    The elite textures All show the TEAR of the lower Eye Lid as a semi translucent item, that is just the TEAR material zone with high rez textures applied to it. The Smudge looking thing at the bottom of the cornea is the tear mat zone.

    Thank you for sharing your knowledge, Jaderail.

    BTW, is there any way to fix the problem?

  • Herald of FireHerald of Fire Posts: 3,504
    edited December 1969

    It's not intended to be a 'problem'. It's there for realism, since your eyes naturally produce tears to keep your eyeballs clean and clear. You can hide it by changing the tear opacity to zero and ensuring there's no refraction or reflection settings (set them both to zero), but generally speaking it's rarely noticeable enough to be an issue even with the most extreme close ups on the face.

  • Leo ChenLeo Chen Posts: 697
    edited December 1969

    It's not intended to be a 'problem'. It's there for realism, since your eyes naturally produce tears to keep your eyeballs clean and clear. You can hide it by changing the tear opacity to zero and ensuring there's no refraction or reflection settings (set them both to zero), but generally speaking it's rarely noticeable enough to be an issue even with the most extreme close ups on the face.

    Thank you, HeraldOfFire.

  • JaderailJaderail Posts: 0
    edited December 1969

    Opps, sorry. I thought my saying it was a material zone (Surface Tab, material section, Tear) that the user would understand that it could be adjusted in the Surfaces Tab. Next Time I will try to remember to include more information on how to correct the issue and not just explain what it is.

  • Leo ChenLeo Chen Posts: 697
    edited December 1969

    Jaderail said:
    Opps, sorry. I thought my saying it was a material zone (Surface Tab, material section, Tear) that the user would understand that it could be adjusted in the Surfaces Tab. Next Time I will try to remember to include more information on how to correct the issue and not just explain what it is.

    Thank you,Jaderail.

    You are very helpful.

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