Eyes pointing at camera

KhoyanKhoyan Posts: 72
edited December 1969 in New Users

Hi all,

I'm an old Poser user (back in Poser 5 and 6 days) and have recently picked up playing around with models again, though this time in Daz Studio. I have much to learn, but I'm liking this tool and the content library loads more than Poser so far. However, I have a problem with positioning Genesis 6 / Victoria 6's eyes to point at the camera.

When I search for help on this, I find this page: https://helpdaz.zendesk.com/entries/125335-Using-the-Point-At-parameter-in-DAZ-Studio, which links to this: http://www.daz3d.com/i/tutorial/tutorial?id=1695&_m=d

But as you can see, that last one doesn't work. So, dear community, could you help me figure out how to get my figure's eyes pointing at the camera, complete with the necessary changes to the eyelids and all?

Comments

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 1969

    in short, as with my Maggie post, I did that.

    Select the camera in the viewport, so you'r looking threw the camera.

    Go to the head Pose morphs, for the eye expressions. Near the bottom is a up-down slider, and another side-side slider.
    These sliders do the eyelids automatically. (I'll post a screen-cap from the other comp in a sec).

  • KhoyanKhoyan Posts: 72
    edited December 1969

    Hi! Thanks for replying. I've figured as much, and played with them a bit, but I can't seem to get the eye angle *just* right, and usually end up with just a microscopic difference that still makes the figure not look directly into the camera - which bugs me. Hence why the "point at" function was so nice.

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited April 2014

    Agreed, I ended up with her looking over my shoulder a few times. Also there is the (Real world) distance cross-eye as well. Some one somewhere explained how to get that X-Y-Z thing out of the way, and I don't remember how, it can be very distracting, and throw off the perceived expression a bit. Some times I need to just zoom in to the face to nail some aspects.

    As with almost all expressions, I find just small bits here and there looks more real then pegging any slider. Sometimes I need to resort to clicking the number for the slider, and manually typing in a value to get it spot-on.

    Getting the eye-contact is a tedious fine adjustment fenessing thing, that dose take some time.


    I don't see a control for crossing the eyes in the pose thing, that's probably a manual thing like posing other parts of the figure. select left eye, bring in inward a bit, wright down the value, and move the other eye the inverse amount, lol.

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  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited April 2014

    Eye-cross for close objects, I remember now. lol.

    With "Casting Reflections" pics I have yet to post, she is looking directly at the staff. I used perspective view from directly above (First of all), and lined up that X-Y-Z thing to point directly at the target, for the cross-eye bit.

    Then I went to the P-O-V of the staff, and used the pose controls to move the eyes up/down and left/right.

    Hope that helps in the future.

    Post edited by ZarconDeeGrissom on
  • Lissa_xyzLissa_xyz Posts: 6,116
    edited December 1969

    There's an easier way of doing this. Select each eye, and go to parameters > all > point at > choose the camera. I suggest though creating a null and pointing the eyes to that instead so you can move the null around for different eye positions than just a head-on stare.

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited April 2014

    Dose that do the eyelids with the eyes? I'll give that a try, didn't know it existed. thanks.


    Not in "Transforms" above that in "General"... Really new to Daz here.

    Post edited by ZarconDeeGrissom on
  • KhoyanKhoyan Posts: 72
    edited December 1969

    That is exactly what I wanted, Vaskania! Thank you so much. The lids I can handle, but at least now I have a good eye-to-eye contact.

    I like the thing you said about creating a null for the eyes to look at too. How would I go about doing that?

  • JaderailJaderail Posts: 0
    edited April 2014

    Dose that do the eyelids with the eyes? I'll give that a try, didn't know it existed. thanks.
    Yes the Eye movements are linked to the eyelids so they both work and Or can be adjusted as needed independent.

    EDIT: Just tested, in DS4.6.2 it looks as if the Eye Lids are no longer locked when point at is used.
    Post edited by Jaderail on
  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited April 2014

    Create -> "New Null" ?


    Coolness, thanks.

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  • JaderailJaderail Posts: 0
    edited April 2014

    Here is my simple Eye Rig I built and use very often...
    It is pretty self explanatory if you look closely at Image 2 the Lines centered in the pupil is what you want. Other than that its easy.
    I then save this as a Scene Subset and merge it for use in the renders when perfect eye placement is needed.
    Then you just do the Point at and Parent it to a camera or not as needed.

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  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 1969

    Jaderail said:
    Dose that do the eyelids with the eyes? I'll give that a try, didn't know it existed. thanks.
    Yes the Eye movements are linked to the eyelids so they both work and Or can be adjusted as needed independent.

    EDIT: Just tested, in DS4.6.2 it looks as if the Eye Lids are no longer locked when point at is used.

    That is what I thought I had seen here, no eyelid movement.

    Sorry, I got distracted by "Rise of the Continents" DVDs. I'm having difficulty finding a webpage that describes how to make that eye-pointing jig. or what the red green and blue 'lines?' are made of. Excellent explanation of how to use it, thanks.

  • JaderailJaderail Posts: 0
    edited April 2014

    Those are just NULLS in DAZ Studio from the Create Menu. Named as needed and the Eye nulls Drop Parented to the control Null once they are all positioned.

    Post edited by Jaderail on
  • JaderailJaderail Posts: 0
    edited December 1969

    Here folks I just found this little gem has been updated to work in the New Version of DAZ Studio.
    http://www.daz3d.com/forums/discussion/17890/

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited April 2014

    O.K. I downloaded that, and extracted it partially.

    Please tell me I don't have to go back to the days of 1993 coding in Assembly, just to learn how to use scripts as it sounds like on this page.
    http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/scripting/start

    I struggle with SFZ files in SonarX1. The days of me working on Kernels is over two decades ago, I don't do C/C++ or Assembly any more.

    I just want to know two things, Where do I copy that "Scripts" folder to, and where do I click to use that Epic sounding Script.

    Post edited by ZarconDeeGrissom on
  • JaderailJaderail Posts: 0
    edited April 2014

    Just Drop the Script into your DAZ Studio content Script folder. Then to use it you do your Point at first then select the figure and then Double click this Script to run it on the figure. That of course means going to the Script folder over and over in the DAZ Studio Content Library Tab. To solve that I install the script as above, I then open DAZ studio I then open my Script Folder in the Content Pane and Right Click the Script Icon. I choose Create Custom Action. I now have the Script in my Script Menu as shown here for fast use.

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  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 1969

    Thanks, sounds much simpler to use. Just one last Q.

    Hence my confusion, There is two "Scripts" folders. One in Program files, the other in My Documents?

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  • JaderailJaderail Posts: 0
    edited December 1969

    The Content folder. As in My Library or My DAZ 3D Libray. Not the Program folder. This is a user side file which means it goes in Content. Never add things to the Program folder your self. Let the program updates do that for you.

    Most if not all free items (all I know of) will go into the users content folder.

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited April 2014

    Now I understand the Daz file-tree much better, and it works beautifully.

    So that's why Daz Store items are under Poser Formats, and Wilmap stuff is under Daz Studio Formats.

    I'm off to locate That Render preset thread with that other scrip thing. I want that as well, thanks.

    click it did, lol.
    Quick render setting script thread.
    http://www.daz3d.com/forums/viewreply/235546/

    Post edited by ZarconDeeGrissom on
  • JaderailJaderail Posts: 0
    edited December 1969

    LOL!! I heard that CLICK all the way to here. Happy it opened up new things to you.

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