Another Bryce newbie question - object far enough to be obscured by clouds

Steven-VSteven-V Posts: 727
edited December 1969 in New Users

Hey folks. Quick question here.

I've seen some renders that appear to have objects far enough away to be obscured by cloud cover (such as very tall mountains with peaks obscured by clouds). I am trying to do this for an alien planet, putting a couple of moons in the sky, but even though I have them (what I think is) pretty far away from the camera, they still appear to be underneath the clouds, since the clouds go behind them.

Is there an easy way to do this in Bryce? Do I just need to make the ball that is the planet WAY bigger and WAY farther away?

Comments

  • ChoholeChohole Posts: 33,604
    edited December 1969

    If you want actual clouds then you will need to use either a cloud plane or some stretched spheres with cloud mats on them

    If you look at some of the scene that are included with the Pro content you can see how the cloud planes and volume planes are done.

    One caution, using volumetric clouds will be more realistic, but will increase your render times.

    Playing with haze will give you an appearance of the further mountains being in mist.

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