Send to Bryce not working

Steven-VSteven-V Posts: 727
edited December 1969 in New Users

Hi folks.

I have tried searching for this but haven't found anything on it.

I have had DAZ for a while now (December). Last week during the sale I bought Bryce. I'm having fun with it and I finally built a terrain into which I would like to import some DAZ characters. This is supposed to be possible, as I understand it. In DAZ, I loaded, posed, and clothed the character, put hair on him, etc. When he was all ready to go, I double-clicked to select him, and then chose "Send to Bryce."

And...

... nothing happens. No error message. Bryce does not open. No "thinking" icon appears. Nothing. DAZ just seems to ignore the command.

Now, interestingly, if I load an EMPTY scene and try "send to Bryce," I get an error message telling me I have nothing selected. So clearly the program is trying to do *something*. But it also asks "start Bryce anyway?" and if I say yes... again... nothing happens.

My guess is that somehow DAZ doesn't know that Bryce is installed (or something) because I installed Bryce after DAZ. But maybe not.

Is there some trick to this, something I have to turn on? Is there perhaps a place with a pointer to the Bryce installation directory (I did not accept the default to put it in C:\Progam Files or whatever place it is normally installed, so maybe DAZ doesn't know where to look?). I have the feeling this is something really easy to solve, but I have not been able to figure it out.

Thanks.

Comments

  • srieschsriesch Posts: 4,241
    edited December 1969

    I'm not sure of the answer, but here are a few things to try in an attempt to narrow down the problem.

    If you create a new primitive, select it, and send that to Bryce, does it work? (if so, there's something about the content you are trying to send that is causing trouble.)

    If you run Bryce, create a new primitive and select it, and send that to DAZ Studio, does that work? If so, we know the bridge is at least partly working. If that does work if you then create a different primitive in DAZ Studio and send it back to Bryce, will it work then (once the connection has been established)?

    (also note that sending from Bryce to DAZ Studio can start a second copy of DS, so make sure DS isn't running when you do it or it is possible to easily get confused looking at the wrong version thinking nothing transferred.)

    On occasion I have trouble with the bridge, although not recently. I have in the past seen things fail to transfer I think because I was hitting memory limits it couldn't handle, and I have also had it take a VERY long time, so slow to the point that I thought nothing was happening. I have also had it not refresh the Bryce window so I thought it was taking a long time, but in fact it had finished quickly and I was just staring blankly at the screen while the computer patiently waited for me to do something. I don't recall if any of these were issues that have been fixed and shouldn't be seen anymore, or if they only happened under certain circumstances and you could be encountering them. However in all cases I THINK you should still have seen Bryce at least start, so if you aren't seeing that at all, that's probably not the issue.

  • Steven-VSteven-V Posts: 727
    edited April 2014


    If you create a new primitive, select it, and send that to Bryce, does it work? (if so, there's something about the content you are trying to send that is causing trouble.)

    Nope. Create primitive. With primitive selected, File->Send to Bryce. Nothing happens. Bryce does not start. No error message is sent. Nothing at all happens. It's like I didn't click the option.


    If you run Bryce, create a new primitive and select it, and send that to DAZ Studio, does that work? If so, we know the bridge is at least partly working.

    Yes, this works. I can send a sphere or even some terrain from Bryce to DAZ. The textures and such don't really come through properly on terrain (as far as I can tell, though maybe I did it wrong) but the objects do move into DAZ. The texture came through great on the sphere object I tried (I had it textured as the planet Venus and it came through perfectly).

    If that does work if you then create a different primitive in DAZ Studio and send it back to Bryce, will it work then (once the connection has been established)?

    Interestingly enough, this does seem to work. I deleted the planet in Bryce, then re-sent it, and it returned from DAZ, with the textures messed up quite a bit, but it was still there. If I open a new file and try "send to Bryce" it comes in, although it doesn't seem to want to let me grab it and move it once it's there. (At first I thought it was not there because I didn't see it, but with the overhead view I discovered it was just way outside the camera's field of vision. I was able to move the camera to see it, but not the object itself.)

    I tried sending my character through and now it works, at least to get him into Bryce. He seems to have come through with textures and such intact, which is nice.

    I was also able to cntrl-click to bring up selection options, although he and his clothes and such are separate items. And when I move them some things like his hair and his gun seem to move at different rates from his body, so that if I move the whole selection up 10, say, the body moves up 10 but the hair moves up 20 and leaves his head... hrm.

    Thanks for the help. It seems like doing a preliminary "send to DAZ" works to force the connection open.

    Post edited by Steven-V on
  • srieschsriesch Posts: 4,241
    edited April 2014

    Hopefully somebody else can suggest the real fix, but glad that workaround works, and I actually always do it this way anyway to get the bridge transferring to the copy I'm working with instead of starting a second copy.

    Terrain textures will not transfer directly to DAZ Studio, because Bryce materials are not compatible with DAZ Studio materials. What it will do is make an attempt to paint the procedural material onto the terrain, but that's not going to look the same. Also note that the default resolution is unusably low, if you wanted to transfer a terrain, you would want to use various options to make it much higher resolution than the default.

    The reason your figure's clothes separated from the figure when moving them is because you were moving the objects in object space, not in worldspace, and apparently all the objects were pointed different directions relative to each other. There are two ways to fix this. One is to simply change the mode from object space to worldspace (see screenshot), then all the objects will be moved in the same direction with the XYZ axes oriented the way the scene is, which is probably how you would typically be working. The other way is to group all the objects together, then move the single group in object space, which will move it whichever way the group's XYZ axes are pointing. You would most likely want to do this anyway as well since it would be harder to have to find and select every piece of clothing and accessory every time you wanted to move the figure.

    An example of when you might want to use object space: let's say I have a single cube tilted at an angle. I want a stack of cubes going up at an angle. It would be very hard to copy the original cube and then move all the copies up and over and sideways in a perfect line with the others. However, I could switch to object space, then just move each copy "up" along the object's Y axis, which is actually tilted at an angle perpendicular to the first cube's top surface, rather than straight up in the worldspace.

    screenshot,_worldspace.png
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    screenshot,_object_space.png
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    screenshot,_object_vs_worldspace.png
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    Post edited by sriesch on
  • Steven-VSteven-V Posts: 727
    edited December 1969

    Thanks. Drag-selecting and then grouping did the trick. Works great!

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